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Started 2nd Jun 2014 in Powder Toy Mods
@G-LinuxorU (View Post) probably as soon as I can get people to test my mac builds, more specifically a tester not using Mavericks that I can give a bunch of builds until I fix the crash that h...
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Started 1st Jun 2014 in General
Why does it matter whether people necro or not, just ignore it and let the thread die again (and probably be locked anyway). Also in this case it was helpful to reply to the post, because it asked a ...
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Started 1st Jun 2014 in Development
@lastmonkey (View Post) Where is SDL.h? --sdl-dir is supposed to be used to tell it where that is. Is it in /dev/libs/SDL-1.2.15/include? The default is normally /Library/Frameworks/SDL.framewo...
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Started 1st Jun 2014 in Powder Toy Mods
@G-LinuxorU (View Post) My mod will get released first, I plan to get a new release out as fast as I can fix all the current bugs and update to the latest tpt source right now. I haven't p...
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Started 31st May 2014 in Powder Toy Mods
@Schicko (View Post) at the moment yes (i've been working on things like that mac version for the last week or two, haven't done any other changes). But probably once it's out, n...
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Started 31st May 2014 in Powder Toy Mods
@987tails (View Post) You probably won't see elements like that in this mod, but maybe people will add it to other mods. Except ... poison is already taken by a lot of elements, glue reall...
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Started 31st May 2014 in Development
try adding a equal sign in the command, for the compile command use: scons --macosx --release --sse2 --nofft --sdl-dir=/dev/libs/SDL-1.2.15/include I just finished a new sco...
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Started 30th May 2014 in Creations
@greymatter (View Post) that would be terrible, the limit really should have been 1000 or 1500. I had a ton of comments cut off at 500 chars for no reason when the limit was added, and I had to...
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Started 30th May 2014 in The Powder Toy/Lua scripting
@Corpsey (View Post) Those scripts are actually pretty good, you are actually using elements.property properly and do some other nice things. For sim.partCreate, try passing in -1 as the first ...
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Started 30th May 2014 in Announcements
@POWDER_AU_ (View Post) if you make the PSTN longer than two, you can have something that extends it one pixel at a time on one end, and something that makes it retract really fast / instantly ...