• Started 12th Nov 2010 in Feedback
    The Powder toy is coded in c++ and sdl, that is not Java like powder game. Java can be used in web pages, exe applications not.    Edit from the farther future of 29 sept 2012:   ...
  • Started 12th Nov 2010 in Powder Toy mods
    @Neospector  The first post is in november 2010. That means 7 months ago. Talk about 2 years..
  • Started 11th Nov 2010 in Announcements
    The beta is crashing on my windows 7. When I open any of the EXEs then it says "powder-sse has stopped working. A problem caused powder-sse to stop working correctly." I tried all of the SS...
  • Started 9th Nov 2010 in Feedback
    NegativeMatter: Photons passes through breakable metals and not normal metals.  The Breakable Metal acts as a half-mirror, Catelite made a full list of what Photons can now do.  My Powder i...
  • Started 9th Nov 2010 in Feedback
    To Neospector: My Powder Toy 42.3 is working on sse2
  • Started 9th Nov 2010 in Feedback
    On me it doesn't work. Any of the sse- files don't. I have all the files, the runtime 2010, my system info is 3.0gHz pentium4; 1,5GB Ram; NVidia GeForce 6200 card, Windows 7 Pro 32Bit. If I...
  • Started 8th Nov 2010 in Creations
    Main Page -> Other Versions -> Source Code  http://github.com/facialturd/The-Powder-Toy/zipball/master
  • Started 30th Oct 2010 in Creations
    Nice.
  • Started 28th Oct 2010 in Help
    Dead Yeast, get it by overheating or overcooling normal Yeast. At first it was glitched to automatically die, now it's fixed.  Check Other Topics before Making Your Own!  //Dust is the...
  • Started 28th Oct 2010 in Powder Toy mods
    What is the .DS_Store file?  Hg is Mercury, H is Hydrogen, Ovus+Sprm does Dust. //thanks