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Started 20th May 2014 in Development Assistance
@KydonShadow (View Post) It was though... @tmo97 (View Post) The wiki is useful. Can't wait the day when they turn off Stewie's constantly interrupting messages ab...
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Started 19th May 2014 in Development Assistance
I said this in a conversation already, so... You don't really need to do measurements. You can just peek at the source code! :D boxmein said: It'd be a reasonable assump...
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Started 18th May 2014 in Help
@CeeJayBee (View Post) You can just replace < and > with < and >. That'll confuse the parser!
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Started 18th May 2014 in Help
@mniip (View Post) With the strong implication that you wanted to cover all sides of a tesseract with those textures, you completely missed out the outer cubes' outer sides. :(
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Started 18th May 2014 in General
http://www.anism.org/lotw/ here too is a free game.
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Started 17th May 2014 in General
The WYSIWYG editor here is all kinds of terrible. Use the plain editor! Use freedom! Use solidarity! Use the editor that you can tell specifically what to do! Use the editor that's semantically ...
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Started 17th May 2014 in The Powder Toy/Lua scripting
Think about what you want really. What's a violent explosion in real life? Lots of shrapnel, smoke and a big fireball, what else? A shockwave? Maybe some shaking camera action or a blinding brig...
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Started 17th May 2014 in Help
Heated SMKE transitions into FIRE at 625.0 K! Proof HighTemperature = 625.0f; HighTemperatureTransition = PT_FIRE;
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Started 15th May 2014 in The Powder Toy/Lua scripting
If you want something homegrown and not-the-wiki-here I made a list of all sorts of properties and functions TPT defines. Check it out! http://boxmein.x10.mx/tptelements/lua-reference.html#pro...
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Started 13th May 2014 in The Powder Toy/Lua scripting
@MirrorrorriM (View Post) Both of those do nothing about creating pressure. You can try using the simulation.pressure function by figuring out where the particle lies in wall coor...