• Started 12th Jul 2014 in Help
    @tjm20000 (View Post)  if there was ever a 64 bit version of tpt, there isn't any more, the build server is 32 bit. Does the 32 bit version not run for you? I can compile something if you n...
  • Started 12th Jul 2014 in Creations
    Things like this are probably best for a conversation, can you send me the saves you think were downvoted? (I checked your top 4 but don't feel like looking through your 16 pages of saves :P)
  • Started 11th Jul 2014 in Powder Toy Mods
    @Kikkin (View Post)  ok, I think the only mac related change I made is using SDL 1.2.15 instead of 1.2.14, i'll try and go back to the old SDL (without the fullscreen fix) later. Support fo...
  • Started 11th Jul 2014 in Help
    @h4zardz1 (View Post)  the movement code checks every 2 pixels for a wall (for particles moving with over 2 total velocity), so a 2 pixel thick wall will block everything no matter what the spee...
  • Started 10th Jul 2014 in General
    I have been informed that I am the winner. </thread>
  • Started 9th Jul 2014 in The Powder Toy/Lua scripting
    @QuentinADay (View Post)  yeah, wine will always work if you want to run a new version (89.2) of tpt. But it's not actually running TPT on mac, which would be easier / better.
  • Started 9th Jul 2014 in The Powder Toy/Lua scripting
    @QuentinADay (View Post)  ): I guess the mac version will just have to wait then. The extra error might have something to do with me updating SDL in the first link.
  • Started 9th Jul 2014 in The Powder Toy/Lua scripting
    @QuentinADay (View Post)  hmm, maybe it wasn't fixed then ... does this one work? If this doesn't either I guess i'll just have to let Simon figure out on his own what the problem...
  • Started 9th Jul 2014 in The Powder Toy/Lua scripting
    @QuentinADay (View Post)  I fixed the mac version too (or at least I think), what version of OSX are you using? This build of my mod should work even on versions less than 10.9, and should also ...
  • Started 9th Jul 2014 in The Powder Toy/Lua scripting
    This is already fixed in the next version.