-
Started 4th Mar 2011 in Powder Toy mods
My mod is now discontinued because of lack of coding skill. Could you please delete it?
-
Started 2nd Mar 2011 in Help
I know tooltip text, a tags, link button, warning.
-
Started 1st Mar 2011 in Help
Marek: You know what HTML is? Use HTML Tags, in this case [div class="Warning"] message here [/div] * Be sure to replace the [] with <> because I had to use [] because else it would h...
-
Started 1st Mar 2011 in Feedback
liamhughes There is a Rejected Elements page on the wiki, use that for reference. But if it gets added, there can be water production plants, water separation plants, new explosives and My person...
-
Started 1st Mar 2011 in Feedback
Uh. Powder Toy uses C and SDL, liquid simulator uses C# , .NET framework and OpenTK Fluidemo:The whole project is written in C# 3.0 against the .Net Runtime 2.0.The visualization and input handling i...
-
Started 1st Mar 2011 in General
Or just use https://powdertoy.co.uk/Discussions/Thread/View.html?Thread=6057&PageNum=0#Message=94737 . A load easier and guaranteed to work. (Uses Python)
-
Started 27th Feb 2011 in Creations
Near the area with the Clones, there is somekind of loop stuck.
-
Started 27th Feb 2011 in Feedback
snowfire777:yeah why do the programmers not want ideas unless they absolutly need it (is it Bcuz TPT runs too slow on some comps .... not mine 4 sure)but +1 NE way maB they want TPT really fast not s...
-
Started 26th Feb 2011 in Feedback
I see that you are a recent. I have a mod that unlocks all elements, unhides all elements, and moves some for room. It is slow. Maybe because it's only in Debug. Why is Debug and Release...
-
Started 26th Feb 2011 in Feedback
Just make a Properties menu where you can see, set and edit different values for the element you are using. I still don't understand TMP, what it does, etc