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Started 4th Jun 2014 in Feedback
@minecraft-physics (View Post) That's on every powder toy release! I'm not sure this is a bug but it's certainly annoying.
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Started 3rd Jun 2014 in Feedback
http://puu.sh/9dmvl/56550da264.jpg
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Started 3rd Jun 2014 in Creations
1043886View Save 1043886 it is imperative you see this save! super important!
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Started 31st May 2014 in Powder Toy mods
@987tails (View Post) Depends on what the mod is. For mods that look like tons of text, they're Lua mods, which are neat because you don't need to recompile TPT every time you make a ...
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Started 31st May 2014 in General
Hi @macquarry! Haven't seen you in a ...while
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Started 28th May 2014 in Development
Well you'll have a ton of issues with that: you can't really compute in parallel if every particle depends on the ones near to it or before it... Perhaps this is not an issue in Powder Toy ...
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Started 28th May 2014 in Help
@Cocoa_Bits (View Post) Well not really. The part you're on is mostly just tpt.el.* commands, which are fairly simple. See a list here: http://boxmein.x10.mx/tptelements/lua-referenc...
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Started 23rd May 2014 in Development Assistance
@DeathHammer000 (View Post) Declaring means that you'd have to create another data structure named photons, but that's not an okay solution, you need to access an existing one. In a s...
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Started 22nd May 2014 in Help
@Protcom (View Post) https://powdertoy.co.uk/Search.html?Search_Query=turn+off+wysiwyg It basically breaks a lot of things like save linking et al. It's usually far simpler to use the...
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Started 21st May 2014 in Feedback
@coalandglass (View Post) TPT doesn't adhere to any man-made scale so what is a Mach in TPT terms?