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Started 20th Aug 2011 in The Powder Toy/Lua scripting
@KIRILL (View Post) Yes. That is what the type variable does. create mort 100,100 can be used if you do not want to replace the element.
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Started 20th Aug 2011 in The Powder Toy/Lua scripting
@KIRILL (View Post) Do you have METL on the screen before you write it?
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Started 20th Aug 2011 in The Powder Toy/Lua scripting
Place METL Go into console Write !set type metl mort You now have MORT.
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Started 20th Aug 2011 in Feedback
Klotzstein:Well but we still have the option for a second rule set. What?
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Started 20th Aug 2011 in Feedback
Powder Toy does not calculate "seconds" or "miliseconds" or any other form of time we are used to. It calculates Frames. This also might break saves. Some pressure systems a...
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Started 20th Aug 2011 in Feedback
I don't really understand what this means... Pressure and Airflow are equal... Edit: Example, a vacuum cleaner in reverse sucks up the air which builds pressure. When the pressure is...
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Started 20th Aug 2011 in Feedback
Stickmen are graphics. They are non-solid. I believe it is possible to make their head collide, but hard.
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Started 19th Aug 2011 in General
On both IRC and the forums, once on each.
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Started 19th Aug 2011 in Feedback
Portals work by deleting particles and respawning them at the other end. If you would like to rewrite the code to make use of the particle grid, feel free. But I doubt anyone will otherwise.
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Started 19th Aug 2011 in Help
Wiki:Wire [WIRE] Added in version 55.9, Wire is a solid conductible element based on another game known as WireWorld. WIRE is indestructible (excluding BOMB.) WIRE accepts SPRK from PSCN...