• Started 3rd Dec 2011 in Feedback
    It makes my simulations inconsistent when they are oriented differently (like when I make a shaped charge fire upward versus downward). It can even reduce thrust based on the orientation of a rocket&...
  • Started 3rd Dec 2011 in Feedback
    I've noticed this ever since the very early versions of TPT, and it's not been corrected yet. If I light a block of C4 on top it explodes (destroying the whole block of C4 in the period of ...
  • Started 3rd Dec 2011 in Feedback
    That's why it should be an option, so you can turn it on or off. The mere fact that you personally would turn it off does not mean that it is useless enough to not bother including in the offici...
  • Started 3rd Dec 2011 in Feedback
    randalserrano:The favorites menu is still being tested out as it hasn't been fully fixed. We still have to figure out how to keep the favorites menu saved to the player that is logged in for ins...
  • Started 3rd Dec 2011 in Feedback
    So that I don't just acidentally hover over the wrong menu and change the menu I'm on. It should be an option that one can turn on and off. This fix is in Powder Sim, and it's somethin...
  • Started 3rd Dec 2011 in Announcements
    Op post by Lockheed said in part of it  "Unless you have a really good automatic accepting point..."  Right there something looks funny. What's "automatic accepting poin...
  • Started 2nd Dec 2011 in Powder Toy Mods
    Invincible battery (INVB) and invincible metal (INVM) and invincible insulator (INVI)
  • Started 2nd Dec 2011 in Feedback
    billion57:So... It's basically just a plain element, with absolutely NO properties?    Yeah it's like powdered DMND. It can't burn or melt or in any way interact with other e...
  • Started 2nd Dec 2011 in Feedback
    Neospector:Cracker made it to test moving solids.EQVE: EQual VElocity, you see?  There is no code for it, so now it's basically hidden dust.    What do you mean mean by no code? D...
  • Started 2nd Dec 2011 in Feedback
    What does it do? It's not on the menu. It's only mentioned in one of the threads I read here. I turned some METL to EQVE (using the console) just to see what it did. It looks and behaves li...