• Started 6th Dec 2011 in Feedback
    We need positrons. They would anialate electrons only (would interact with all other matter the same way electrons do), and uppon such anialation they would emit a purple photon (to simulate the gamm...
  • Started 6th Dec 2011 in Feedback
    As "cool" as it looks to see sparks thrown off GLAS, it was better to have the sparks just at the surface's point of contact as previously done. This allowed for the making of a cathod...
  • Started 5th Dec 2011 in Feedback
    AWESOME you finally made an explosive that goes boom all at once no matter where it's lit! Now it just needs to put out a bit more pressure. Currently it generates pressure of 8 upon detonation....
  • Started 4th Dec 2011 in The Powder Toy/Lua scripting
    Try posting to pastebin, I'm not gonna waste my time trying to debug this.
  • Started 4th Dec 2011 in General
    Set tmp to 50 to keep it from turning into BCOL. Unpause the simulation only after TMP=50 and LIFE=110
  • Started 3rd Dec 2011 in Feedback
    theguitarguy:Well they are displayed at the same time but not calculated at the same time, there are multipe calculations per frame    EDIT: good news! TNT was just implemented in the beta....
  • Started 3rd Dec 2011 in Feedback
    cctvdude99:@theguitarguy (View Post)  @Videogamer555 (View Post)  Heh, probably the only way to fix it is if all particles are calculated at the same time... As you can imagine, that would ...
  • Started 3rd Dec 2011 in Feedback
    If it's a glitch in the engine, then it's time to reprogram the base engine of TPT.
  • Started 3rd Dec 2011 in Feedback
    It also happens when you turn on LCD or ANY object that is supposed to affect the entire area of that object. It seems to "notify" adjacent particles in that object at different speeds base...
  • Started 3rd Dec 2011 in Feedback
    tudoreleuu:He means that if you light the C4 from one side it burns way faster than the other, same with LCRY and such. It's an old oooold glitch which I have no idea why it wasn't solved y...