• Started 15th Oct 2013 in The Powder Toy/Lua scripting
    @FeynmanLogomaker (View Post)  > system to system  > never makes a release for non-crapdows system
  • Started 15th Oct 2013 in The Powder Toy/Lua scripting
    @FeynmanLogomaker (View Post)  meh, working with gd is no fun. make your own ttf and gif parser with lzma decoding and anti-aliasing
  • Started 15th Oct 2013 in The Powder Toy/Lua scripting
    pffffffffffffffft, >gd  well there's a bug, it doesn't quite work on linux
  • Started 14th Oct 2013 in General
    savask
  • Started 14th Oct 2013 in Powder Toy Mods
    i don't see any relation between moderators and modifications other than the common 3-letter prefix.  I was about to submit this post but then @jacob1 reminded me that  There are 2 kin...
  • Started 14th Oct 2013 in Help
    nonononononononon wrong totally wrong.  You shall never start with a scripting language. first language has to be strict and plain, like C or even pascal  EDIT: and again: feel free to conv...
  • Started 14th Oct 2013 in The Powder Toy/Lua scripting
    that thing... equals 0x1A720C2B0942B which in game is interpreted as 0xB0942B, some kind of brown, i suppose
  • Started 13th Oct 2013 in General
    @MiningMarsh (View Post)  oh it's still that dice task?
  • Started 12th Oct 2013 in Development
    @Iridium616 (View Post)  it was already implemented by me once, it can be reimplemented in a better way and merged in
  • Started 12th Oct 2013 in Development
    he means like NOTE