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Started 9th Dec 2011 in Feedback
DivideByZero:@Videogamer555 (View Post) you mean PCLN? I never mentioned PCLN. What are you talking about. That is turned on by PSCN and off by NSCN. I said electrons should have a...
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Started 9th Dec 2011 in Feedback
cctvdude99:@Videogamer555 (View Post) How would editing other elements to react with ELEC break saves? Currently, ELEC hasn't even been released yet... ¬_¬ If someone has a saved f...
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Started 9th Dec 2011 in Feedback
ELEC currently makes SPRK when it hits a conductor. It makes HYGN when it hits NEUT. But we need more such materials, by either adding properties to previous materials (GOO, WOOD, etc) or we need to ...
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Started 8th Dec 2011 in Feedback
cctvdude99:@tudoreleuu Wouldn't work too well, from what I understood from your original post. When the save is loaded, part of the information in the save is the Newt. Grav setting....
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Started 8th Dec 2011 in Creations
Here's my upgraded version. It explodes sooner by about 1/10th of a second than my previous nuke (when running it in its own sim, as there are no other particles to slow it down, but may be an i...
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Started 8th Dec 2011 in Creations
It's my Doomsday Nuke. Just unpause it and watch it go BOOOOOOOM!!!!! Any simulation that anybody has ever created in TPT will be utterly destroyed by this, leaving behind only walls, DMND, and ...
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Started 8th Dec 2011 in Feedback
Dawgie:I believe that its causing a rapid explosion sequence that happens because bomb and tnt are being created from the BCLN continuously creating lots and lots of explosions to put it simply ...
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Started 8th Dec 2011 in Feedback
MasterMind555:Crashing like in total stop or as in really big lag that stops the game Only if used with BCLN. It breaks the game if you do that for some reason.
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Started 7th Dec 2011 in Feedback
@keperitan (View Post) How does that work? W is for gravity setting, and D is for extra info.
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Started 7th Dec 2011 in Feedback
I have stickman and stickman2 and I know the arrow keys control the one, but I don't know the keys to control the other.