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Started 17th Sep 2014 in Feedback
Particle stacking is a thing that Technically Works(tm), but it breaks so much so you shouldn't use it. Sure, I mean, you can re-write all elements to go over every element in parts, looking for...
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Started 17th Sep 2014 in General
Obligatory ~1570768 post 1570768View Save 1570768 edit: took me time to figure out the html entity
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Started 16th Sep 2014 in Feedback
I don't think it's that of a beneficial addition - the user should have the last say on which features of a save are enabled or disabled, and features that can make or break a save are save...
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Started 16th Sep 2014 in The Powder Toy/Lua scripting
@jacob1 (View Post) Obviously I've been keeping up with the issues lately.... :P
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Started 15th Sep 2014 in The Powder Toy/Lua scripting
I feel like a pull-request that lets people define a 'starting state' for the particle...
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Started 12th Sep 2014 in Powder Toy mods
Sorta easy. They (C++ mods) would have to be edited slightly so they're compatible, and they couldn't overlap terribly.
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Started 12th Sep 2014 in General
@Fast-Driver (View Post) Next year?
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Started 10th Sep 2014 in Feedback
@FeynmanLogomaker (View Post) http://github.com/boxmein/The-Powder-Toy/tree/eray
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Started 10th Sep 2014 in Help
@GAPDaTsar (View Post) Well, all you need then is SDL. Other dependencies you can just figure out on the go. Good luck on implementing realistic chemistry!
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Started 9th Sep 2014 in Help
Here's all you'll need judging by the build tutorial right now: libc - the C standard library. obviously essential.libbz2 - DEFLATE compressed data container, save data is in herelib...