• Started 17th Sep 2014 in Feedback
    Particle stacking is a thing that Technically Works(tm), but it breaks so much so you shouldn't use it. Sure, I mean, you can re-write all elements to go over every element in parts, looking for...
  • Started 17th Sep 2014 in General
    Obligatory ~1570768 post    1570768View Save 1570768    edit: took me time to figure out the html entity
  • Started 16th Sep 2014 in Feedback
    I don't think it's that of a beneficial addition - the user should have the last say on which features of a save are enabled or disabled, and features that can make or break a save are save...
  • Started 16th Sep 2014 in The Powder Toy/Lua scripting
    @jacob1 (View Post)  Obviously I've been keeping up with the issues lately.... :P
  • Started 15th Sep 2014 in The Powder Toy/Lua scripting
    I feel like a pull-request that lets people define a 'starting state' for the particle...
  • Started 12th Sep 2014 in Powder Toy mods
    Sorta easy. They (C++ mods) would have to be edited slightly so they're compatible, and they couldn't overlap terribly.
  • Started 12th Sep 2014 in General
    @Fast-Driver (View Post)  Next year?
  • Started 10th Sep 2014 in Feedback
    @FeynmanLogomaker (View Post)  http://github.com/boxmein/The-Powder-Toy/tree/eray
  • Started 10th Sep 2014 in Help
    @GAPDaTsar (View Post)  Well, all you need then is SDL. Other dependencies you can just figure out on the go. Good luck on implementing realistic chemistry!
  • Started 9th Sep 2014 in Help
    Here's all you'll need judging by the build tutorial right now:   libc - the C standard library. obviously essential.libbz2 - DEFLATE compressed data container, save data is in herelib...