• Started 16th Jul 2015 in Powder Toy mods
    @ChargedCreeper (View Post)  I don't know, it could be. Lua5.2 isn't particularly faster as far as I know.
  • Started 15th Jul 2015 in Feedback
    @billion57 (View Post)  "The borders of the sections would be rather glitchy" is exactly what we are talking about though.    If all elements could only interact with the stu...
  • Started 15th Jul 2015 in Help
    Try going here, there is a field to change email: https://powdertoy.co.uk/Profile.html    I've never used it so please tell me if it works, it seems to just ask for a password and then ...
  • Started 14th Jul 2015 in Feedback
    "This would be useful for transporting stuff without pipe."    Or, you could just use PIPE, or single pixel pipes. Seems a lot easier and more efficient :P
  • Started 13th Jul 2015 in Feedback
    What do you mean?    There are single pixel pipes which are super fast and maybe you should figure out how to use. I'm not sure if just normal pipe should always generate like this tho...
  • Started 13th Jul 2015 in Feedback
    Yeah, I imagine that if we had this it would take deco into account (it already has to for the element itself). This could actually have lots of uses, like detecting a specific particle that you set ...
  • Started 13th Jul 2015 in Feedback
    I'm not sure how useful / interesting this would be but maybe ...
  • Started 13th Jul 2015 in Development Assistance
    Relevant code: https://github.com/simtr/The-Powder-Toy/blob/master/src/client/Client.cpp#L184
  • Started 12th Jul 2015 in General
    !set commands  tpt.setfpscap  tpt.setfire  element.property    I don't know what else you want but there are tons of commands on the wiki :P  http://powdertoy.co.uk...
  • Started 12th Jul 2015 in General
    @Free2Copy (View Post)  It looks to me like at one point you downloaded my "white TPT" mod, and then hit ctrl+i to install it.    Open normal TPT and press ctrl+i to install ...