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Started 3rd Jul 2015 in Feedback
@ChargedCreeper (View Post) report the save it happens on. If it happens more than once and you are unable to report the save again, just report one of theirs or anything else really. You could...
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Started 3rd Jul 2015 in Feedback
I don't even know if a 1080p TPT would really run on anything ... you probably wouldn't even get 60fps on an empty screen. Anyway, a game with only pixels doesn't really n...
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Started 3rd Jul 2015 in Feedback
@ChargedCreeper (View Post) I have an i7 and an SSD too, in general fairly good :P. The lag is only from compressing the save. Try floodfilling anything (even diamond) and then doing ctrl+c ove...
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Started 3rd Jul 2015 in Feedback
If you send me a link to the saves / page numbers in PM (or here) then I can delete them for you. I love deleting comments :) But we don't want to allow users to delete / edit their...
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Started 3rd Jul 2015 in Feedback
@Lord_Bowserinator (View Post) 1. I think some signs like life, type, and random others like ambient heat could be nice. We already have a pressure sign, and not sure signs for random propertie...
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Started 2nd Jul 2015 in Help
Queuing is an old feature that was removed when tpt was redone (but still seems to work in my mod lol). Basically when you hit the Queue button, it would queue that save to be opened the next time yo...
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Started 2nd Jul 2015 in Powder Toy mods
The compiled version wasn't working for me for some reason so I made my own: https://dl.dropboxusercontent.com/u/43784416/Lord_Bowserinator%27s%20Mod/Lord_Bowserinator%27s%20TPT%20mod.zip&...
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Started 1st Jul 2015 in Feedback
We aren't really looking to add new life-related elements. This is a particle physics simulation game, not a biology simulator. Something like DIRT and a new element to grow on it c...
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Started 1st Jul 2015 in Feedback
I could probably make it instant like it is in my mod (just like all the other powered elements), and it somehow maintains compatibility too :P
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Started 1st Jul 2015 in General
@wolfy1339 (View Post) that isn't how leap seconds work, it is a UTC thing and already happened. I have no idea how time zones handle it though, but the most correct way would...