• Started 13th Dec 2011 in The Powder Toy/Lua scripting
    What does "register_step" do? Does it add info to Windows Registry like when "registering a DLL file"?    And how can you use random? Isn't randomness something tha...
  • Started 13th Dec 2011 in Feedback
    I think you guys are missing the point. When I said "how to implement" I meant how the CODERS/DEVS of TPT can implement it (in other words this is a "feature suggestion", and of c...
  • Started 13th Dec 2011 in Feedback
    Sorry about the typo in the title. just noticed it now.    Currently menu 12 isn't assigned to anything (0=walls 1-9=normal elements, 10=life, 11=tools, 13 and 14 are disabled menus th...
  • Started 13th Dec 2011 in Help
    Is there a way to attach files (like Lua scripts, zip files, etc) to posts on these forums?
  • Started 12th Dec 2011 in The Powder Toy/Lua scripting
    I'd have some uses for generating some very interesting patterns using for loops, and bitwise operations to control the paticles created in a grid pattern using the current x and y coordinates.&...
  • Started 12th Dec 2011 in The Powder Toy/Lua scripting
    I read online that default Lua doesn't have bitwise commands (and, or, xor), but I'm wondering if the version that used in TPT has the optional expansion pack I read about that DOES have bi...
  • Started 12th Dec 2011 in The Powder Toy/Lua scripting
    Thanks. But now how do I write a "for" loop in the script. I tried    for n = 1,10,1  do something here  end      but it says returns an error saying I ne...
  • Started 12th Dec 2011 in The Powder Toy/Lua scripting
    I want to type a command that will run a Lua script file. Any Ideas?
  • Started 12th Dec 2011 in The Powder Toy/Lua scripting
    jacksonmj:Not possible without modifying the source code. SC_TOTAL is the total number of menus, only menus with a value less than this can be made visible.   Unless the source code is changed t...
  • Started 12th Dec 2011 in The Powder Toy/Lua scripting
    via Lua?  In interface.h I see the menus are  define SC_WALL 0  define SC_ELEC 1  define SC_POWERED 2  define SC_EXPLOSIVE 3  define SC_GAS 4  define SC_LIQUID 5&nb...