• Started 30th Sep 2014 in Help
    Only thing you can do is report the save as stolen, and have the mods remove it.     This idea has been talked about for a while and consensus remains that actively preventing saves from be...
  • Started 30th Sep 2014 in General
    Not really. You get to be the first one, the pioneer, the seeker of the unknown, the giant whose shoulders future generations will stand upon! Take up your spade! Make a mod!
  • Started 27th Sep 2014 in General
    @Box-Poorsoft (View Post)  They're two different people, iirc
  • Started 25th Sep 2014 in General
    [20:25.36] <boxmein> apparently, the french call idiots eggs  [20:28.03] * jacob1 has quit (boxmein is an egg)    edit: Double post!
  • Started 25th Sep 2014 in The Powder Toy/Lua scripting
    I just have to plug this: http://boxmein.net/tptelements/#lua  edit: fixing errors soon.
  • Started 25th Sep 2014 in Feedback
    @Box-Poorsoft (View Post)  Not really, TPT's rewrite to C++ actually made the code a lot more modular and clean, moved particle properties into their own files instead of a gigantic list in...
  • Started 25th Sep 2014 in Feedback
    What does a slingshot even look like, in particle terms?
  • Started 23rd Sep 2014 in Feedback
    @h4zardz1 (View Post)  It doesn't! It just makes the parser think you mean a HTML tag and leaves the <> into the HTML source, creating an invalid structure. Usually, the angle bracket...
  • Started 23rd Sep 2014 in General
    [14:55.55] <arkiwitect> Mortvert, all i want is you  [14:56.01] <arkiwitect> that is a nice U2 song <3  [14:56.07] <+Mortvert> $stab arkiwitect  [14:56.09] * Stewi...
  • Started 23rd Sep 2014 in The Powder Toy/Lua scripting
    Well, in short, you should find out the direction towards the STKM and approximate moving towards it (with your selected speed) by adjusting the particle's vx and vy values. You could also add a...