• Started 9th Oct 2011 in Creations
    This is useful for your tutorial on logic gates, but when you really want to use it, try binary->decimal and then decimal->7seg.   
  • Started 9th Oct 2011 in Creations
    @Vou-II  @_@ you are using Russian, can't understand.
  • Started 9th Oct 2011 in Help
    @powder_master (View Post)  CONV can be used to convert metals into water, etc
  • Started 9th Oct 2011 in Help
    @powder_master (View Post)  For more advanced usage,you can click on a blob (or particle) of CONV and change the value "ctype" to the element you want for it to convert. Then it conver...
  • Started 9th Oct 2011 in Feedback
    boxmein:@Australian!169288  The Powder Toy is a stereotyping game. We don't have tens of gases that burn at different rates, we have GAS. We don't have tens of metals, we have one. We ...
  • Started 9th Oct 2011 in Feedback
    @Australian (View Post)  The Powder Toy is a stereotyping game. We don't have tens of gases that burn at different rates, we have GAS. We don't have tens of metals, we have one. We use...
  • Started 9th Oct 2011 in Feedback
    @Australian (View Post)  @LargeVirus (View Post)  Gold/Silver/Bronze: Paint METL, BMTL, QRTZ, BRMT, NTCT, PTCT, PSCN or NSCN the specified color using the decoration editor. 
  • Started 9th Oct 2011 in Feedback
    @Darkyhard (View Post)  QRTZ should be perfect for your use. Try colouring it if you don't like the colour. It breaks under pressure(depends on its heat for brittle-ness) and melts at quite...
  • Started 9th Oct 2011 in Feedback
    Catelite explained the "disappearing photons" with that when calculating the angle takes too long, it just skips it and eats the photon.
  • Started 9th Oct 2011 in Development
    @THElagB3AST (View Post)  Every powder simulator needs to check for every particle every frame, and with an average of 60fps it does it 60 times per second, 3600 times per minute. Try making a t...