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Started 23rd Oct 2015 in Feedback
Well, TUNG is the only element which actually uses TPT's glowing graphics when hot. The rest all just turn bright / red, which looks close enough. I think actually making all the metals glow wo...
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Started 23rd Oct 2015 in Feedback
@12Me21 (View Post) Thanks, some of those probably should show tmp2. I guess jBot-42 didn't add them. PSTN he already submitted a pull request to fix, but I was going to do some other stuf...
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Started 23rd Oct 2015 in Help
@jBot-42 (View Post) I don't see why particle vx or vy would show. Although my mod can show it, just like everything else. I think there are some lua scripts which also show it, like this ...
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Started 23rd Oct 2015 in Feedback
I don't see how it could show on your profile. The website doesn't know how long you play the game for, only the game can. It would be nice if the official version could track it too, but f...
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Started 23rd Oct 2015 in Help
@urztrulyanurag (View Post) You could email admin@powdertoy.co.uk and ask him to fix it or change your email. Not sure if he would respond, he usually doesn't respond to me either. &...
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Started 22nd Oct 2015 in Feedback
It was announced in the beta back in march: https://powdertoy.co.uk/Discussions/Thread/View.html?Thread=17105&PageNum=47#Message=283539 There is a link to that changelog on the TPT snapshot ...
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Started 22nd Oct 2015 in Feedback
@12Me21 (View Post) Did you know that you can use PSTN's .temp to do the exact same thing? And it is more customizeable, it adds up the temperature of all the PSTN in a line, you can even ...
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Started 22nd Oct 2015 in General
Also, Powder-legacy is buggy for some unknown reason, particles sometimes move into each other. You shouldn't use it, always use Powder.exe instead.
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Started 21st Oct 2015 in General
@2312352 (View Post) Well if you have the email you used to register it still, you should be able to get it back. Mojang support might be able to help you if not.
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Started 20th Oct 2015 in Feedback
There is a lua function you can type in the console to set this: sim.ambientAirTemp(#) where # is the new temp in Kelvin. It doesn't save inside of saves at the moment. But eventually it might o...