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Started 30th Sep 2015 in Announcements
I've released snapshot #2 Changes: Fix DRAY not working if the first space was empty Improve / Fix DRAY .ctype Fix creating WIND from Lua, fix crash with sim.flood...
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Started 28th Sep 2015 in General
@Lord_Bowserinator (View Post) What is your username? When you get online try just asking for help, it will be relayed to IRC and I might see it. Anyway, hopefully you found the re...
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Started 28th Sep 2015 in Feedback
@Sandwichlizard (View Post) Yay! @12Me21 (View Post) I later realized your save was working just fine. It is just that BIZR isn't invisible anymore in the next version f...
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Started 28th Sep 2015 in Announcements
@12Me21 (View Post) Are you using my 91.0 snapshot? I can try looking into the WIFI thing, but I don't know what would cause it. Also, link to the piston mover? &n...
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Started 28th Sep 2015 in Powder Toy mods
@jBot-42 (View Post) Oh, I misread what you said then ... What file are they being included from? Can you post the errors to pastebin.com or something?
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Started 28th Sep 2015 in Powder Toy mods
@jBot-42 (View Post) That's exactly what extern "C" is for. It tells the compiler to compile something as C code. It might look something like this: #ifdef __cpluspl...
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Started 28th Sep 2015 in Powder Toy mods
@jBot-42 (View Post) try going into includes/SDLCompat.h, and adding extern "C" { } around the SDL includes. Do it just like this file does it: https://github.com/jacob1/...
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Started 28th Sep 2015 in Announcements
@cracker1000 (View Post) Oops, I just fixed that. Expect a new snapshot soon! I already set up something I can hopefully use as a build server. It can only compile windows builds r...
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Started 28th Sep 2015 in Powder Toy mods
@jBot-42 (View Post) No, it uses SDL 1.2. I tried SDL 2 but it was just too much work to rewrite the SDL stuff at once and didn't have much benefit.
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Started 28th Sep 2015 in Powder Toy mods
@jBot-42 (View Post) This one also does, in main.cpp.