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Started 23rd Oct 2015 in Help
@jBot-42 (View Post) I don't see why particle vx or vy would show. Although my mod can show it, just like everything else. I think there are some lua scripts which also show it, like this ...
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Started 23rd Oct 2015 in Feedback
I don't see how it could show on your profile. The website doesn't know how long you play the game for, only the game can. It would be nice if the official version could track it too, but f...
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Started 23rd Oct 2015 in Help
@urztrulyanurag (View Post) You could email admin@powdertoy.co.uk and ask him to fix it or change your email. Not sure if he would respond, he usually doesn't respond to me either. &...
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Started 22nd Oct 2015 in Feedback
It was announced in the beta back in march: https://powdertoy.co.uk/Discussions/Thread/View.html?Thread=17105&PageNum=47#Message=283539 There is a link to that changelog on the TPT snapshot ...
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Started 22nd Oct 2015 in Feedback
@12Me21 (View Post) Did you know that you can use PSTN's .temp to do the exact same thing? And it is more customizeable, it adds up the temperature of all the PSTN in a line, you can even ...
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Started 22nd Oct 2015 in General
Also, Powder-legacy is buggy for some unknown reason, particles sometimes move into each other. You shouldn't use it, always use Powder.exe instead.
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Started 21st Oct 2015 in General
@2312352 (View Post) Well if you have the email you used to register it still, you should be able to get it back. Mojang support might be able to help you if not.
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Started 20th Oct 2015 in Feedback
There is a lua function you can type in the console to set this: sim.ambientAirTemp(#) where # is the new temp in Kelvin. It doesn't save inside of saves at the moment. But eventually it might o...
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Started 20th Oct 2015 in Development Assistance
@temporaryaccount (View Post) You can set the CPPPATH environment variable. But if SDL isn't installed properly then you should figure out how to. Also running the single comm...
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Started 19th Oct 2015 in Development Assistance
@temporaryaccount (View Post) Idk why, but it tried doing 'make all' instead of just 'make'. Maybe just run 'make' by itself and hopefully it will work. &nbs...