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Started 25th Oct 2015 in General
@Lord_Bowserinator (View Post) First you have to make sure the farm is off (it won't let you leave unless it is off, because the farm breaks when the chunks are loaded/unloaded while it is...
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Started 24th Oct 2015 in Development Assistance
What wiki guide are you using? You should always follow the guides, maybe this one: https://powdertoy.co.uk/Wiki/W/Compiling_for_Windows_with_scons.html In that guide it is covered in the...
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Started 24th Oct 2015 in Feedback
@12Me21 (View Post) Nothing is preventing you from using PROP or the console to set that, and you can use the console / lua scripts to get the .tmp2 value if you really need.
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Started 24th Oct 2015 in Feedback
Yes, the .tmp2 list in Snapshot 12 is final. Unless there are more elements we forgot about, I never really checked, I was just relying on other people. But pretty sure we got them all.
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Started 24th Oct 2015 in General
@jBot-42 (View Post) No, that is really my cousin. I usually keep him locked in a cage in my basement.
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Started 23rd Oct 2015 in Feedback
@Sandwichlizard (View Post) Seems to be used as an extra place to store the expanded GoL type. So basically not needed at all, it could be moved into .ctype just like I did for CRAY / DRAY. But...
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Started 23rd Oct 2015 in Feedback
@Sandwichlizard (View Post) Actually it is detection radius. Anyway I added a bunch more in this commit: https://github.com/simtr/The-Powder-Toy/commit/dc679d7eb05e05f4952a7eb596d0...
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Started 23rd Oct 2015 in Feedback
Seems to be in the snapshots (and my mod). I'll see what I can do. I redid LIGH drawing and similar stuff because it was a bit broken. CRAY(LIGH) could probably default to tmp2=55 (...
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Started 23rd Oct 2015 in Feedback
Well, TUNG is the only element which actually uses TPT's glowing graphics when hot. The rest all just turn bright / red, which looks close enough. I think actually making all the metals glow wo...
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Started 23rd Oct 2015 in Feedback
@12Me21 (View Post) Thanks, some of those probably should show tmp2. I guess jBot-42 didn't add them. PSTN he already submitted a pull request to fix, but I was going to do some other stuf...