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Started 8th Mar 2012 in Feedback
@_kinloch_ (View Post)@lillepallt (View Post)In powder.c (lines 29-37) there are five definitions of arrays that are the main arrays of the game's pixel map: unsigned char bmap[YRES/CELL][...
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Started 28th Feb 2012 in General
General stuff happening in school: Our class got two teachers to quit because we're such a pack of naughty people.
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Started 25th Feb 2012 in General
I won the game once. Then I lost it. Then I started playing again. Won't lose it again. Or else, lemons will happen. Don't question my methods.
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Started 25th Feb 2012 in Feedback
@jamesoleruster (View Post) What's the point? It would mainly be for those who only have the Task Manager - what? Every Windows computer has a Task Manager. It's part of t...
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Started 24th Feb 2012 in Feedback
@pullerrush (View Post) you mean it melts, loses the charge and when it cools down again, it spazzes out due to there being a spark in some metal under it and it beginning to flash on/off?
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Started 19th Feb 2012 in Help
Because before the devs caved in and added electrons, they were rejected too, because neutrons already do that.
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Started 18th Feb 2012 in Feedback
@Catelite (View Post) I kinda liked yours more, had this feel to it that I can't describe... Would something like this qualify?
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Started 13th Feb 2012 in Feedback
@kerbal1234 (View Post)Why are photons and dust particles the same size? Because the whole engine is a freaking array of (short) integers holding every cell's element type, heat, and all other v...
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Started 13th Feb 2012 in Feedback
@jacksonmj (View Post) Then you have to heat the metal touching that too! Until it melts! Unless... you use Mercury! That's brilliant! # # # # # # # # H # # # M M M M M M H C C...
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Started 13th Feb 2012 in Feedback
@therocketeer (View Post) If you really need reflection, add a metal-ARAY pixel at the reflection point.