• Started 8th Mar 2012 in Feedback
    @_kinloch_ (View Post)@lillepallt (View Post)In powder.c (lines 29-37) there are five definitions of arrays that are the main arrays of the game's pixel map:  unsigned char bmap[YRES/CELL][...
  • Started 28th Feb 2012 in General
    General stuff happening in school: Our class got two teachers to quit because we're such a pack of naughty people.
  • Started 25th Feb 2012 in General
    I won the game once. Then I lost it. Then I started playing again. Won't lose it again. Or else, lemons will happen. Don't question my methods.
  • Started 25th Feb 2012 in Feedback
    @jamesoleruster (View Post)  What's the point?  It would mainly be for those who only have the Task Manager -  what? Every Windows computer has a Task Manager. It's part of t...
  • Started 24th Feb 2012 in Feedback
    @pullerrush (View Post) you mean it melts, loses the charge and when it cools down again, it spazzes out due to there being a spark in some metal under it and it beginning to flash on/off? 
  • Started 19th Feb 2012 in Help
    Because before the devs caved in and added electrons, they were rejected too, because neutrons already do that.
  • Started 18th Feb 2012 in Feedback
    @Catelite (View Post) I kinda liked yours more, had this feel to it that I can't describe...  Would something like  this qualify?
  • Started 13th Feb 2012 in Feedback
    @kerbal1234 (View Post)Why are photons and dust particles the same size? Because the whole engine is a freaking array of (short) integers holding every cell's element type, heat, and all other v...
  • Started 13th Feb 2012 in Feedback
    @jacksonmj (View Post)  Then you have to heat the metal touching that too! Until it melts! Unless... you use Mercury! That's brilliant!  # # # # # # # # H # # #  M M M M M M H C C...
  • Started 13th Feb 2012 in Feedback
    @therocketeer (View Post)  If you really need reflection, add a metal-ARAY pixel at the reflection point.