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Started 20th Jul 2015 in Feedback
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Started 16th Jul 2015 in The Powder Toy/Lua scripting
@ChargedCreeper (View Post) @billion57 (View Post) It's a timer. Just a delay of something like 5 seconds, so the amount of iterations depends on how many of them can your CPU do in ...
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Started 15th Jul 2015 in Feedback
@ChrisTheCreator (View Post) Once again, a whole lot of things in TPT depend on particle update order.
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Started 6th Jul 2015 in Help
Could you get a screenshot of the certificate message you're describing?
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Started 4th Jul 2015 in Development
@ChrisTheCreator (View Post) Do you actually ever read people's posts?
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Started 3rd Jul 2015 in Feedback
@ChrisTheCreator (View Post) Did you actually read my post? I explained why it is *hard* (nearly impractically hard) to implement multithreaded simulation. No matter how much work you put into ...
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Started 3rd Jul 2015 in Feedback
@ChrisTheCreator (View Post) Even with multithreading, 1920x1080 is 9 times larger than 612x384 (current resolution). If you want to have a comparable FPS you'd have to have 9 cores. ...
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Started 2nd Jul 2015 in Development
@cameron908 (View Post) Funds are not the issue here. Last time Simon dealt with Steam, they pretty clearly stated TPT is not the kind of content they are after.
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Started 20th Jun 2015 in Creations
@grisha5 (View Post) Being friends with mods.
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Started 10th Jun 2015 in Feedback
@Catelite (View Post) @ChargedCreeper (View Post) >Download >Resize down to regular resolution >-coalesce -sample 50% -deconstruct >4.9 MB >Can be f...