• Started 20th Jul 2015 in Feedback
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  • Started 16th Jul 2015 in The Powder Toy/Lua scripting
    @ChargedCreeper (View Post)  @billion57 (View Post)  It's a timer. Just a delay of something like 5 seconds, so the amount of iterations depends on how many of them can your CPU do in ...
  • Started 15th Jul 2015 in Feedback
    @ChrisTheCreator (View Post)  Once again, a whole lot of things in TPT depend on particle update order.
  • Started 6th Jul 2015 in Help
    Could you get a screenshot of the certificate message you're describing?
  • Started 4th Jul 2015 in Development
    @ChrisTheCreator (View Post)  Do you actually ever read people's posts?
  • Started 3rd Jul 2015 in Feedback
    @ChrisTheCreator (View Post)  Did you actually read my post? I explained why it is *hard* (nearly impractically hard) to implement multithreaded simulation. No matter how much work you put into ...
  • Started 3rd Jul 2015 in Feedback
    @ChrisTheCreator (View Post)  Even with multithreading, 1920x1080 is 9 times larger than 612x384 (current resolution). If you want to have a comparable FPS you'd have to have 9 cores. ...
  • Started 2nd Jul 2015 in Development
    @cameron908 (View Post)  Funds are not the issue here. Last time Simon dealt with Steam, they pretty clearly stated TPT is not the kind of content they are after.
  • Started 20th Jun 2015 in Creations
    @grisha5 (View Post)  Being friends with mods.
  • Started 10th Jun 2015 in Feedback
    @Catelite (View Post)  @ChargedCreeper (View Post)  >Download  >Resize down to regular resolution  >-coalesce -sample 50% -deconstruct  >4.9 MB  >Can be f...