• Started 14th Jan 2016 in Feedback
    @cracker1000 (View Post)  1) Meh, I knew people would be annoyed if I fixed the glitch where fire didn't burn inside of walls. Maybe I could add an exception for ehole? I thought I did alre...
  • Started 12th Jan 2016 in Announcements
    Snapshot 24:  Fix LIGH not defaulting to life of 30 with clones / console (separate t and v argument in create_part)    @Omega29 (View Post)  This should fix your save, thanks for...
  • Started 12th Jan 2016 in The Powder Toy/Lua scripting
    @AwepergonTrollolol (View Post)  My mod doesn't support those scripts. The ones that don't work aren't listed in the "online" tab, but if you already had them downloaded...
  • Started 11th Jan 2016 in Announcements
    Snapshot 23:  Fix FIRE still being able to go through powder wall (+ some other elements)  Prevent *all* Newtonian Gravity sources when inside a grav wall zone (lua + gravity tools)  A...
  • Started 9th Jan 2016 in Help
    This is a known issue, which I have no idea what the problem is. If you know how to use wireshark, maybe you could get a dump of what is being sent / returned and PM it to me (don't post it here...
  • Started 8th Jan 2016 in General
    @ChargedCreeper (View Post)  There is no element with the ID 146. I knew there was a hole somewhere but it's been so long since it mattered that I forgot. So I just always use a pcall.
  • Started 8th Jan 2016 in General
    @ChargedCreeper (View Post)  D: it isn't even organized    This list is though! http://pastebin.com/J9drw8P6    local function moo(id)  io.write(elem.property(id, ...
  • Started 7th Jan 2016 in Development
    Yeah, it wouldn't make sense to switch back to C after we already went to C++. The switch to C++ didn't add very much slowdown (maybe 1-2 fps on an empty screen). The actual particle physic...
  • Started 7th Jan 2016 in Powder Toy mods
    @AwepergonTrollolol (View Post)  Have you seen my official androit port? Link: https://powdertoy.co.uk/Discussions/Thread/View.html?Thread=20392    It's pretty good and I will put ...
  • Started 7th Jan 2016 in Help
    That's unfortunate ):    I don't know how to fix it, maybe SDL 1.2.15 or SDL 2 has a fix for that. But probably not, since the way we draw to the screen isn't how SDL is real...