• Started 6th Apr 2012 in Development Assistance
    @alexsevers (View Post)  sr is the variable for "selected right" or "selected on right mouse button".
  • Started 6th Apr 2012 in Feedback
    @chrizztopher (View Post)  It is 90° though, because 45° is diagonally.
  • Started 6th Apr 2012 in Feedback
    @Minishooz (View Post)  Linking is magic.  STOR does that already.
  • Started 6th Apr 2012 in General
    spamthreads.
  • Started 6th Apr 2012 in Feedback
    @Razvanos (View Post)  Lockheed is the webdev, but he'll probably have bigger influence on the gamedevs than all of us combined. Likeness of this happening is pretty high.
  • Started 5th Apr 2012 in Feedback
    @Razvanos (View Post)  @Lockheedmartin (View Post)  Nice job on the suggestion, glad that Lockheed supported it!
  • Started 5th Apr 2012 in General
    @Nab1929 (View Post)  Steam sells a huge game with loads of expansions called "Railworks", check that out..?
  • Started 5th Apr 2012 in Help
    @billion57 (View Post)  TPT++ is coming soon.  Moving solids are solids that move as one. Wheels on a car. Boxes. Bouncing balls. Planks. Rope. et cetera.
  • Started 5th Apr 2012 in General
    @rocky112358 (View Post)  The original code was in C, but people keep suggesting it's C++ now.   You could create yourself a mod.  The (particle) update code works like this(AFAIK...
  • Started 5th Apr 2012 in General
    Hm, looked once at a Delphi source code. One thing I noticed was the assignment operator ":=" which might be annoying to type. Everything else seems similar.