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Started 18th Apr 2016 in Announcements
Snapshot 39: Add MIX tool by Simon, mixes powders around, for landscapes Didn't expect Simon to actually code this but he did, awesome. It works pretty well, you can use shift...
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Started 18th Apr 2016 in Announcements
@arK (View Post) I guess the fix may take a while. I've been busy the entire weekend ... working on an ARG / puzzle thing. I'll try to make another snapshot when it is do...
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Started 16th Apr 2016 in General
@Gelix (View Post) Hmm ... Maybe you should try do what Azure does, they even named their group and have each person claim part of a large area, with everyone having /trust. So the...
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Started 16th Apr 2016 in General
Why don't you just play on the official server? https://powdertoy.co.uk/Discussions/Thread/View.html?Thread=20069 It has a nice small community and stuff, also there are separate sur...
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Started 16th Apr 2016 in Announcements
@cracker1000 (View Post) People are reporting all kinds of weird crashes ... not as many as in 91.2 though. That crash I haven't heard of before. Is it consistent? Or did it only happen on...
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Started 15th Apr 2016 in Help
Does it happening when exiting fullscreen mode inside the game too? Or only when quitting the game entirely. What OS are you on? Windows or OS X? Also what version? (ie windows 10, 8, .....
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Started 13th Apr 2016 in The Powder Toy/Lua scripting
@ihatehomework (View Post) Looks like this doesn't uppercase the element name properly, element identifiers are always in all caps. So maybe rerun it with the element name as 'COOL...
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Started 12th Apr 2016 in Help
You can't put deco on VIRS. Otherwise it gets a bit too confusing when using VIRS on already decorated stuff, and just looks bad. I guess you'll have to use another element or ...
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Started 11th Apr 2016 in Feedback
Hmm. Unless the stuff creating the pressure was solid, that kind of pressure would just cause it to "explode" lightly, or well, everything would fly away from that spot. TPT physics wouldn&...
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Started 10th Apr 2016 in The Powder Toy/Lua scripting
I've been *really* slow at approving scripts in the script manager recently but I finally got to yours. It looks like there are some issues though ... to be in the script manager it should just ...