• Started 4th May 2016 in Powder Toy mods
    @basiliotornado (View Post)  Well BALL only works when created with the mouse anyway, the fix would be just making sure you can't do that.    @hax4life (View Post)  That'...
  • Started 1st May 2016 in The Powder Toy/Lua scripting
    The problem is that your script is creating a global variable called "type", which is in use by other scripts. "type" is a standard lua function, so you shouldn't use variabl...
  • Started 1st May 2016 in Help
    @Emperor_Bowserinator (View Post)  I added deco flood fill in 91.0, lol    @ChocolateMilkshake (View Post)  Another option is the console, !set dcolor dust 0xAARRGGBB
  • Started 1st May 2016 in Help
    The channels are each 100C apart. Probably the description of the elements should mention that ...    If you just set them all in each 100C range, it will work (3C will connect to 99C, but ...
  • Started 1st May 2016 in Feedback
    Sorry ... but i'm not going to add back a bug into the game just to fix your save.    Back before February 2013, FUSE worked how it did now. SPRK set it off, and 40 frames later it wou...
  • Started 27th Apr 2016 in Announcements
    @arK (View Post)  I see the issue. Looks like you will be able to fix all your scripts very easily right now because all the key data actually is still being sent.    Some background: ...
  • Started 26th Apr 2016 in Powder Toy mods
    @tommers (View Post)  What says that?    Since this app isn't on the play store, you have to go into settings and enable installing external apps. Which could potentially be dange...
  • Started 25th Apr 2016 in Help
    @ScienceBoy (View Post)  Well maybe it was either the save you were trying to open being slightly corrupted / broken, or some issue with your computer. Definitely strange.    If the sa...
  • Started 25th Apr 2016 in Feedback
    I'm not sure what you mean or what you are doing?    If you have an android phone, there is a version of TPT here: https://powdertoy.co.uk/Discussions/Thread/View.html?Thread=20392 ...
  • Started 24th Apr 2016 in Development Assistance
    A number of things were changed in the rewrite to C++ a few years ago. So you'll have to change all those things.    ptypes can be replaced with sim->elements, then most of the prop...