• Started 13th Nov 2014 in Creations
    @bowserinator (View Post)  "Useful" is a subjective term. All of them are interesting, and most of them are cool to study. Finding gliders, glider guns and interesting self-perpetuatin...
  • Started 13th Nov 2014 in Feedback
    Why would it be worth it? Other than some hazy ideal of realism?
  • Started 13th Nov 2014 in Creations
    @Lagnadium41 (View Post)  Sure, it sounds all science-y and stuff, but it's actually pretty simple. It's just a bunch of squares lighting up and turning off by how many lights are on a...
  • Started 13th Nov 2014 in Feedback
    New aggregate states are kind of defined in a pretty terrible way. There has to be a new element for every state, or you'll end up doing tricks like setting velocities to zero in the update func...
  • Started 12th Nov 2014 in General
    This thread.
  • Started 10th Nov 2014 in Feedback
    Haha, so you want to mix Minecraft, a falling sand simulator, Starbound, Garry's Mod, Incredibots and Liero? And you expect it to run on a computer that exists in the next ten years?   ...I...
  • Started 10th Nov 2014 in Feedback
    How likely is it even that the underlying implementation for particles will be changed, if it has been mostly unchanged since 2010, anyway? Sure, there's been added properties here and there, bu...
  • Started 9th Nov 2014 in Help
    The lock means it's not published. There's a little checkbox when you upload a save, which lets you choose whether or not your new save will be published.    You can give people l...
  • Started 9th Nov 2014 in Development Assistance
    @bowserinator (View Post)  Don't really use console commands in C++ scripts. Stuff like !set type all gold can easily be done with C++ code alone, by modifying either the parts array or cal...
  • Started 8th Nov 2014 in Feedback
    Devs don't like to make elements depend on the exact underlying implementation of particles. So modifying a particular property (life/tmp/tmp2/vx/vy) shouldn't be a thing.