-
Started 2nd Jun 2016 in The Powder Toy/Lua scripting
There are two broken lines. This should be an == if math.random(1,2) == 1 then and you don't need the "then" after the else. Only after if and elseif. Besides...
-
Started 30th May 2016 in Powder Toy mods
Version 33.6 Released! Version 33.6 5/30/16 Allow DRAY to copy energy particles. Fix crash when sampling lua elements that haven't been properly defined. Fix occasional freeze...
-
Started 30th May 2016 in Development
Is this about lua scripting? In that case, you could just do the timer using lua. You can use os.time() or socket.gettime() to get the current time, and check that in a tick function until your "...
-
Started 30th May 2016 in The Powder Toy/Lua scripting
sim.pressure(x/4, y/4)
-
Started 30th May 2016 in The Powder Toy/Lua scripting
@MrDucku (View Post) The version you have on the doc right now seems to be working just fine
-
Started 30th May 2016 in The Powder Toy/Lua scripting
@MrDucku (View Post) You just posted this thread at the perfect time when I was checking the forums :P When you are done you can also submit the script to the script manager: http:...
-
Started 30th May 2016 in The Powder Toy/Lua scripting
The reason is actually pretty simple. When you are doing this line: elem.property(fossil, "HighTemperatureTransition", elements.MYMOD_PT_MOLTENFOSSIL), the molten version of the element has...
-
Started 28th May 2016 in Feedback
@Solace (View Post) I still have no idea how you are getting it to paint 3 blocks wide. Just scroll down until your brush is only a 1x1 pixel. It works fine for me. And you can typ...
-
Started 28th May 2016 in Feedback
@Solace (View Post) I think you must be doing something wrong? Or are just confused about how the deco tools work. First make sure you have the normal deco tool selected, not one o...
-
Started 28th May 2016 in Feedback
I don't entirely understand what you are asking for, but i'll reply anyway with some reasons why things are how they are now. I think one of the things you are asking for is th...