• Started 14th Feb 2012 in Development Assistance
    ptsm.c:  #include     int update_PTSM(UPDATE_FUNC_ARGS) {  int r, rx, ry, trade, np;  for (rx=-2; rx<3; rx++)  for (ry=-2; ry<3; ry++)  if (x+rx>=0 &...
  • Started 14th Feb 2012 in Development Assistance
    Bump:Guys, it's not magically fixed itself...
  • Started 14th Feb 2012 in Development Assistance
    @vanquish349 (View Post)  I simply used this:if ((r&0xFF)==PT_FIRE) {  parts[r>>8].ctype =PT_PTSM;  }  That seems to work
  • Started 14th Feb 2012 in Development Assistance
    See for yourself.
  • Started 14th Feb 2012 in Development Assistance
    @vanquish349 (View Post)  All the glow effects are red. Unless I put loads down, at that point it can glow yellow
  • Started 14th Feb 2012 in Development Assistance
    I may just have broken the fire colour... It is always red. What variables control the glowing colour?
  • Started 14th Feb 2012 in Development Assistance
    Bump:Bit o' help here? Please?
  • Started 14th Feb 2012 in Development Assistance
    @vanquish349 (View Post)  Thanks! Time to get cracking!error:I put the code into fire.c and was given this error1>facialturd-the-powder-toy-7f850ad\src\elements\fire.c(11): error C2181: illeg...
  • Started 14th Feb 2012 in Development Assistance
    Hi guysI came up with an element idea for my mod, that, when it burns, set fire ctype to potassium (PTSM), and make the fire purple, I've looked through the graphics codes, but not found anythin...
  • Started 13th Feb 2012 in Feedback
    @cool2116 (View Post)  I did see that, but, electrons already are an energy type that carries a charge, and, I know it down to realism (I only care if it's particle physics), but this is ju...