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Started 9th Nov 2011 in Powder Toy mods
@CrimsonCloud (View Post) Sorry, but no. Idea rejected.
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Started 9th Nov 2011 in Powder Toy mods
@tommig (View Post) Hm. I need 8000 awesome points. Then I'll level up, and become: OVER NYAN THOUSAAAND. Anyway, back on topic... Any more element suggestions?
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Started 9th Nov 2011 in Powder Toy mods
@tudoreleuu (View Post) It's melting, not burning. Also, NYAN NYANYANNYANNYAN NYANNYA Edit: That gives me an idea. I shall make... NYAN!
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Started 9th Nov 2011 in Powder Toy mods
Uggghh. I really need to get the old features transferred.
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Started 9th Nov 2011 in Powder Toy mods
@TheWiseEyes (View Post) It was back up (temporarily), I will go murder Merbo when I next see him... -_- (wait, you'd like that, so I'll murder you instead) @tommig...
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Started 9th Nov 2011 in Powder Toy mods
Latest source compiling (without Lua console - I will try compiling with it enabled tomorrow), however, I have had to disable simulation server connectivity (once again) due to errors with getaddrinf...
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Started 9th Nov 2011 in Powder Toy mods
@tommig (View Post) Try setting its life to 100 and waiting or something. With the SMKE transition, I used (in plain English): If the life of parts[i] is 10, there is a 1 out of 2 c...
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Started 9th Nov 2011 in Powder Toy mods
@tommig (View Post) Turning something to CO2 is incredibly simple. if (parts[i].life == 1) { part_change_type(i,x,y,PT_CO2); parts[i].life = 240; } I...
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Started 9th Nov 2011 in Powder Toy mods
Ok, I think I have SMKE working fully! It now has a 50/50 chance of turning to either HC or CO. Now, I am going. Work will continue tomorrow night.
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Started 9th Nov 2011 in Powder Toy mods
@ads999 (View Post) Not tonight.