• Started 9th Nov 2011 in Powder Toy mods
    @CrimsonCloud (View Post)  Sorry, but no. Idea rejected.
  • Started 9th Nov 2011 in Powder Toy mods
    @tommig (View Post)  Hm. I need 8000 awesome points. Then I'll level up, and become: OVER NYAN THOUSAAAND.    Anyway, back on topic...  Any more element suggestions?
  • Started 9th Nov 2011 in Powder Toy mods
    @tudoreleuu (View Post)  It's melting, not burning.  Also, NYAN NYANYANNYANNYAN NYANNYA    Edit: That gives me an idea.  I shall make...  NYAN!
  • Started 9th Nov 2011 in Powder Toy mods
    Uggghh.  I really need to get the old features transferred.
  • Started 9th Nov 2011 in Powder Toy mods
    @TheWiseEyes (View Post)  It was back up (temporarily), I will go murder Merbo when I next see him... -_-  (wait, you'd like that, so I'll murder you instead)    @tommig...
  • Started 9th Nov 2011 in Powder Toy mods
    Latest source compiling (without Lua console - I will try compiling with it enabled tomorrow), however, I have had to disable simulation server connectivity (once again) due to errors with getaddrinf...
  • Started 9th Nov 2011 in Powder Toy mods
    @tommig (View Post)  Try setting its life to 100 and waiting or something.  With the SMKE transition, I used (in plain English):  If the life of parts[i] is 10, there is a 1 out of 2 c...
  • Started 9th Nov 2011 in Powder Toy mods
    @tommig (View Post)  Turning something to CO2 is incredibly simple.  if (parts[i].life == 1)  {  part_change_type(i,x,y,PT_CO2);  parts[i].life = 240;  }  I...
  • Started 9th Nov 2011 in Powder Toy mods
    Ok, I think I have SMKE working fully!  It now has a 50/50 chance of turning to either HC or CO.  Now, I am going. Work will continue tomorrow night.
  • Started 9th Nov 2011 in Powder Toy mods
    @ads999 (View Post)  Not tonight.