• Started 2nd Jan 2012 in The Powder Toy/Lua scripting
    What does tpt.el.weight do now then?
  • Started 2nd Jan 2012 in The Powder Toy/Lua scripting
    How do I change "can_move" in the Lua script? Is can_move one of the tpt.el.elem.properties things I can change? If so, which number code represents the can_move constant?
  • Started 2nd Jan 2012 in The Powder Toy/Lua scripting
    Ok so I tried to set the transparent to neutrons property like this  tpt.el.dmnd.properties=512    but neutrons still bounce off of it. Please help.
  • Started 2nd Jan 2012 in The Powder Toy/Lua scripting
    Thanks, I eventually figured that out.
  • Started 2nd Jan 2012 in The Powder Toy/Lua scripting
    I can use math.floor(ipart.fpart) and it will take the number and force it down to ipart. If I use math.ceil(ipart.fpart) it will force it up to ipart+1 unless fpart=0.      But what I...
  • Started 2nd Jan 2012 in Feedback
    vanquish349:How about we change the name to heat contour then.  That sounds better.
  • Started 2nd Jan 2012 in Feedback
    Heat gradient doesn't show heat gradient! It shows contour lines that are more compressed in areas of higher heat gradient but it doesn't show heat gradient.  To show magnitude of heat...
  • Started 2nd Jan 2012 in The Powder Toy/Lua scripting
    Thanks.      Here's some code to make it just give random "white noise".    math.randomseed(os.time())  function rbow_update(i, x, y, s, n)  tpt.set...
  • Started 2nd Jan 2012 in The Powder Toy/Lua scripting
    This code makes DMND do color cycling via decoration color. I think it looks kinda cool.    function rbow_update(i, x, y, s, n)  tpt.set_property("tmp",tpt.get_property(&quo...
  • Started 1st Jan 2012 in Feedback
    As much of a "bug" as that seems, are there any saves that depend on it? I think the way the developers do it is they don't want even one save to be broken by any changes they make. Th...