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Started 16th Sep 2016 in Help
what? Also what does 'e' do
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Started 15th Sep 2016 in Development Assistance
if on windows, VS2015 probably doesn't work. MinGW also has some issues. VS2013 is your best option.
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Started 15th Sep 2016 in Powder Toy mods
@edr-01 (View Post) Fixed @TPT_PL (View Post) It was removed forever ago. It required ugly changes to the source that made it hard to work with, and it was so buggy that it w...
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Started 15th Sep 2016 in Powder Toy mods
I got my compiling setup all done again. It's actually even better than before, I can use an emulator that launches in 20 seconds instead of 2 minutes. It's actually usable now. Using the e...
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Started 13th Sep 2016 in Feedback
@Videogamer555 (View Post) It works perfectly fine, what are you doing wrong? It will only mix particles with other particles of the same state, so powders <-> powders, liqui...
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Started 13th Sep 2016 in Development
@Videogamer555 (View Post) It is NOT that simple. screen size is a #define in a header file somewhere, all of the game state variables use this at compile time to determine how lar...
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Started 13th Sep 2016 in Feedback
@Videogamer555 (View Post) I think I've made it known before that I hate adding new elements. "Too specific" was definitely my reason, also I don't like adding elements unle...
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Started 13th Sep 2016 in Development
@Videogamer555 (View Post) We changed the order that boxes create particles in due to another bug with movement. I just went and looked for the commit that changes it, it is here: ...
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Started 13th Sep 2016 in Feedback
@Breaker4life (View Post) I would say this is stickmen-related enough, it is definitely not something we ever want to do. Too much effort for little gain and also then a ton of posts complainin...
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Started 13th Sep 2016 in Powder Toy mods
@cxi (View Post) Thanks, more reports is good :) Maybe I should shift my priorities to finishing the android version changes and getting it on google play for free