• Started 18th Feb 2012 in Help
    I think I can do 4, but not 3...
  • Started 18th Feb 2012 in General
    There's always been ads while I've been here, but I was before the most recent one. Before the search bar. (Since 14 Jan 11)
  • Started 18th Feb 2012 in General
    @tudoreleuu (View Post)  WOW! I could post from my PSP if I wanted to... (In fact, I might as well)
  • Started 17th Feb 2012 in General
    @Joeboy25 (View Post)  @Finalflash50 (View Post)FF50's right, threads like this can be pointless, and not really very nice. It encourages boasting, and noobiness.   
  • Started 17th Feb 2012 in Powder Toy mods
    @Jallibad (View Post)  No he doesn't. C::B has no built in compiler, MSVC does.
  • Started 16th Feb 2012 in Development Assistance
    @MassacreLand (View Post)  Me4502 is probably the best person to ask, he's done a lot of things with Powder Sim: Lua and C
  • Started 14th Feb 2012 in Development Assistance
    I got it! It needed to be this:    if (cpart->ctype == PT_PTSM) {  int caddress = restrict_flt(restrict_flt((float)cpart->life, 0.0f, 200.0f)*3, 0.0f, (200.0f*3)-3);  *colr ...
  • Started 14th Feb 2012 in Development Assistance
    Bumping this. I've set it up so that when potassium burns, tmp is set to 187. Now what?  if ((r&0xFF)==PT_FIRE) {  parts[r>>8].tmp =187;  }   
  • Started 14th Feb 2012 in Development Assistance
    Well. I can work on other things for now. But I will need some help at a point. Whenever you find it, just bump this thread. Hopefully a solution can be formed. 
  • Started 14th Feb 2012 in Development Assistance
    @vanquish349 (View Post)  Ok! Thanks!