• Started 10th Nov 2011 in Feedback
    @egezort (View Post)  No it shouldn't.  Give me one reason why it should. (if it's not a good reason, I'll own you with logic and realism)    Also, changing it woul...
  • Started 10th Nov 2011 in Development Assistance
    @tommig (View Post)  1:  parts[i].temp=parts[i].temp+(number here)  That's my guess...  If you look in acid's code, there is probably some more complex and better way of...
  • Started 10th Nov 2011 in Creations
    @bbcdude88 (View Post)  Reminding of or asking for votes (up or down) - either on the forums (I think) or ingame - is against the rules.    Also, all your WIFI broke under pressure.&nb...
  • Started 10th Nov 2011 in General
    @arlo (View Post)  Protip: PCLN can be turned on/off throguh INSL.  586118View Save 586118  Zoom to see how I did it.
  • Started 10th Nov 2011 in Feedback
    @CrimsonCloud (View Post)  Questions have question marks at the end.  Sentences have full stops at the end.
  • Started 10th Nov 2011 in Feedback
    @CrimsonCloud (View Post)  Because if you delete it now, it will break saves.  Think before posting, it may help.    And don't try to justify this rubbish suggestion with a c...
  • Started 10th Nov 2011 in Feedback
    @tommig (View Post)  Bahaha.    CrimsonCloud:Uses: beats me if I know XD it would just be like fireworks for fun and decoration I guess  NEVER SUGGEST ELEMENTS THAT DON'T HAV...
  • Started 10th Nov 2011 in Powder Toy mods
    @Fast-Driver (View Post)  Absinthe ([makes STKM hallucinate then collapse] Reverses STKM controls [it'd be possible to do it, actually])
  • Started 10th Nov 2011 in Creations
    @Georg93 (View Post)  To post a save properly, get the ID from the end of the URL (or click the box with a number in it in-game, just after saving), then paste it after a ~.  As for the sav...
  • Started 10th Nov 2011 in Powder Toy mods
    @tommig (View Post)  Right, but lets look at it. Code::Blocks will compile. Your bloody MSVC won't.  See my point?