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Started 10th Nov 2011 in Feedback
@egezort (View Post) No it shouldn't. Give me one reason why it should. (if it's not a good reason, I'll own you with logic and realism) Also, changing it woul...
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Started 10th Nov 2011 in Development Assistance
@tommig (View Post) 1: parts[i].temp=parts[i].temp+(number here) That's my guess... If you look in acid's code, there is probably some more complex and better way of...
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Started 10th Nov 2011 in Creations
@bbcdude88 (View Post) Reminding of or asking for votes (up or down) - either on the forums (I think) or ingame - is against the rules. Also, all your WIFI broke under pressure.&nb...
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Started 10th Nov 2011 in General
@arlo (View Post) Protip: PCLN can be turned on/off throguh INSL. 586118View Save 586118 Zoom to see how I did it.
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Started 10th Nov 2011 in Feedback
@CrimsonCloud (View Post) Questions have question marks at the end. Sentences have full stops at the end.
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Started 10th Nov 2011 in Feedback
@CrimsonCloud (View Post) Because if you delete it now, it will break saves. Think before posting, it may help. And don't try to justify this rubbish suggestion with a c...
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Started 10th Nov 2011 in Feedback
@tommig (View Post) Bahaha. CrimsonCloud:Uses: beats me if I know XD it would just be like fireworks for fun and decoration I guess NEVER SUGGEST ELEMENTS THAT DON'T HAV...
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Started 10th Nov 2011 in Powder Toy mods
@Fast-Driver (View Post) Absinthe ([makes STKM hallucinate then collapse] Reverses STKM controls [it'd be possible to do it, actually])
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Started 10th Nov 2011 in Creations
@Georg93 (View Post) To post a save properly, get the ID from the end of the URL (or click the box with a number in it in-game, just after saving), then paste it after a ~. As for the sav...
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Started 10th Nov 2011 in Powder Toy mods
@tommig (View Post) Right, but lets look at it. Code::Blocks will compile. Your bloody MSVC won't. See my point?