• Started 8th Jan 2012 in Development Assistance
    https://github.com/FacialTurd/The-Powder-Toy/zipball/master as referenced on the "codeblocks" section of the wiki is missing the file pthread.h as I found out the hard way when I tried comp...
  • Started 8th Jan 2012 in Development Assistance
    .:edit:.    nevermind I figured out why your copy didn't work.
  • Started 8th Jan 2012 in Development Assistance
    ArtMaster:I don't understand. You want archived to .zip Code::Blocks?  I want a zip archive that contains a tested and known-working set of files for compiling TPT via codeblocks. This zip ...
  • Started 8th Jan 2012 in Development Assistance
    I want a zip file containing all the needed libraries (DLLs) and .c and .h files etc for codeblocks compiling of TPT. While https://powdertoy.co.uk/Wiki/W/Codeblocks_setup.html has instructions on doi...
  • Started 7th Jan 2012 in Feedback
    We still need sound.  When SPRK hits a particle called SND it should trigger a note to be played. Duration is set by life. Frequency by tmp, and autoreset would be set by tmp2 (tmp2=0 if it can ...
  • Started 7th Jan 2012 in Feedback
    This is a GREAT IDEA! If a particle passes thorough such a wall it will have to continue going via its own velocity. The wall would block all pressure and velocity effects of air inside the wall just...
  • Started 6th Jan 2012 in The Powder Toy/Lua scripting
    Thanks.    Let me tell you one pixel of this is enough to completely level Super Bunker II.
  • Started 6th Jan 2012 in The Powder Toy/Lua scripting
    Use this Lua code to turn BOMB into NUKE. Put one pixel of NUKE on the simulation, and when it touches something it goes BOOOOOOOOM!!!!!!!!!.    math.randomseed(os.time())    func...
  • Started 6th Jan 2012 in The Powder Toy/Lua scripting
    I used the code box to hold the code.
  • Started 6th Jan 2012 in The Powder Toy/Lua scripting
    What are you talking about?