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Started 8th Jan 2012 in Development Assistance
https://github.com/FacialTurd/The-Powder-Toy/zipball/master as referenced on the "codeblocks" section of the wiki is missing the file pthread.h as I found out the hard way when I tried comp...
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Started 8th Jan 2012 in Development Assistance
.:edit:. nevermind I figured out why your copy didn't work.
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Started 8th Jan 2012 in Development Assistance
ArtMaster:I don't understand. You want archived to .zip Code::Blocks? I want a zip archive that contains a tested and known-working set of files for compiling TPT via codeblocks. This zip ...
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Started 8th Jan 2012 in Development Assistance
I want a zip file containing all the needed libraries (DLLs) and .c and .h files etc for codeblocks compiling of TPT. While https://powdertoy.co.uk/Wiki/W/Codeblocks_setup.html has instructions on doi...
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Started 7th Jan 2012 in Feedback
We still need sound. When SPRK hits a particle called SND it should trigger a note to be played. Duration is set by life. Frequency by tmp, and autoreset would be set by tmp2 (tmp2=0 if it can ...
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Started 7th Jan 2012 in Feedback
This is a GREAT IDEA! If a particle passes thorough such a wall it will have to continue going via its own velocity. The wall would block all pressure and velocity effects of air inside the wall just...
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Started 6th Jan 2012 in The Powder Toy/Lua scripting
Thanks. Let me tell you one pixel of this is enough to completely level Super Bunker II.
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Started 6th Jan 2012 in The Powder Toy/Lua scripting
Use this Lua code to turn BOMB into NUKE. Put one pixel of NUKE on the simulation, and when it touches something it goes BOOOOOOOOM!!!!!!!!!. math.randomseed(os.time()) func...
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Started 6th Jan 2012 in The Powder Toy/Lua scripting
I used the code box to hold the code.
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Started 6th Jan 2012 in The Powder Toy/Lua scripting
What are you talking about?