• Started 13th Jan 2012 in Help
    I looked at the latest github release for save.c and found this for the header.  outputData[0] = 'O';  outputData[1] = 'P';  outputData[2] = 'S';  ou...
  • Started 13th Jan 2012 in Feedback
    Odd thing is TPT's oldest version is called Powder Game. I saw this on Internet Archive's archived page from your old website from 2009. That's why I was thinking they were the same.&n...
  • Started 13th Jan 2012 in Feedback
    I liked a couple elements of it. Since it is based on PowderToy engine, every feature it has should be able to be ported to TPT. This includes a ball that bounces (yes it's a moving solid, but t...
  • Started 13th Jan 2012 in General
    Lockheedmartin:Because there are still few copies of this for PSP that have never been altered from the last distribution. So if you have a PSP it might work if you know what HomeBrew is.   ...
  • Started 13th Jan 2012 in General
    I found what I THOUGHT was it here http://web.archive.org/web/20090122174827/http://powder.unaligned.org/ on the Internet Archive. In fact it is so old that it shares the exact same name as the simil...
  • Started 13th Jan 2012 in The Powder Toy/Lua scripting
    I want to make a filled- circle of plasma so I use the below code  for yoff=-75,75 do  for xoff=-math.sqrt((75^2)-(yoff^2)),math.sqrt((75^2)-(yoff^2)) do  if tpt.get_property(&q...
  • Started 13th Jan 2012 in The Powder Toy/Lua scripting
    tpt.create(x-xoff,y-yoff,"ligh")  tpt.set_property("life",100,x-xoff,y-yoff)  tpt.set_property("tmp",100,x-xoff,y-yoff)    is suposed to cre...
  • Started 13th Jan 2012 in Creations
    No comment?
  • Started 13th Jan 2012 in Creations
    Check out this realistic nuke I made using Lua script to boost its realism.  https://powdertoy.co.uk/Browse/View.html?ID=666488    Before running this TPT creation, copy my script from ...
  • Started 11th Jan 2012 in Feedback
    You should realize I mentioned only the data types already used by TPT. It already uses 1-byte integer, 2-byte integer, and 4-byte integer, 4-byte single precision floating point, for various parts o...