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Started 2nd Jul 2016 in Development Assistance
@cat (View Post) LNK (or linker) errors mean that the program that puts all the compiled C++ files together can't find some function names that a C++ file depends on. In this case, the Fav...
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Started 1st Jul 2016 in Help
Hi! TPT mods are created by first thinking up what you want to add to TPT. Most people add elements and there are numerous guides to do it. To add elements or modify how the...
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Started 1st Jul 2016 in Powder Toy mods
C++ mods are hard to combine because they modify the actual executable code of the game. This means any mod-combination has to separately incorporate both features of the mods into the game, often ha...
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Started 1st Jul 2016 in The Powder Toy/Lua scripting
The only viscous liquids we have are I think GEL and that's because of special behavior. All other liquids have the same behavior in regards to flowing around.
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Started 28th Jun 2016 in General
In the very far future, if we get more dev effort behind the project. 3D-ification is a huge effort that requires rewriting large parts of the underlying engine, and would probably make TPT become a ...
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Started 28th Jun 2016 in Powder Toy mods
This looks awesome. Do you know how to use Git or Github? If you were to format this into a clean pull request, I think this could be a cool thing to have in actual TPT. I can help you in the evening...
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Started 21st Jun 2016 in Development Assistance
You can either make a Lua script that TPT executes, which has multiple benefits: + Easier + Can be hot-loaded + Portable across TPT versions + Portable across different TPT mo...
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Started 21st Jun 2016 in Development Assistance
@moonheart08 (View Post) A struct particle has a property "ctype" - so if you iterate, say, over pmap entries, you can do this: (note, this goes in your particle's update f...
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Started 12th Jun 2016 in Help
Yes, it's definitely overheating. A temperaeture close to 86°C will damage your system and a very common threshold for "oh crap, we're overheating" is 90°C. To fix that, d...
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Started 6th Jun 2016 in The Powder Toy/Lua scripting
@hax4life (View Post) To not get stuck behind TPT's updates, you could try making your own C++ mod that supports bigger element IDs. :P