• Started 20th Jan 2012 in Development Assistance
    @Videogamer555 (View Post)  It may take some skill, but you could define a new property for the game. I am unsure where it would be defined, however.
  • Started 19th Jan 2012 in Development Assistance
    @cracker64 (View Post)  Oh, I see. Still the same principle, however, correct?
  • Started 19th Jan 2012 in Development Assistance
    rand()%PERCENTAGE OF RANDOMIZATION  So, the code:    else if ((r&0xFF)==PT_GUNP && 15>(rand()%1000))  part_change_type(r>>8,x+rx,y+ry,PT_DUST);  Wit...
  • Started 18th Jan 2012 in Feedback
    @Chich (View Post)  I'd like to take this time to point out that realism doesn't always equal fun. In fact, realism more often than not means a lot more work, both for the developers a...
  • Started 17th Jan 2012 in Development Assistance
    @jenn4 (View Post)  While you are on there, can you ask if my ban was actually 9000 hours? I had thought I calculated correctly at about 1.027 years, but I am unsure. I want to check my math.
  • Started 17th Jan 2012 in Development Assistance
    In powder.h, did you remember to make the particle recognize the .c file?int update_GOO(UPDATE_FUNC_ARGS);  int update_HETR(UPDATE_FUNC_ARGS);  int update_HSWC(UPDATE_FUNC_ARGS);... "H...
  • Started 17th Jan 2012 in Development Assistance
    I would assume PT_BANG is the name of TNT, most likely. This is what creates the explosion.  Some of the variables are simple. But this is actually somewhat complex, I assume to make it explode ...
  • Started 12th Jan 2012 in General
    There's a reason the old two were locked.
  • Started 10th Jan 2012 in General
    @SrewDriver (View Post)  This seems to have passed your attention.
  • Started 7th Jan 2012 in Feedback
    Catelite:The people who're responding by telling people to use the search bar or otherwise providing anything other than helpful comments are the ones responsible for the minor drama. I'm g...