• Started 1st Feb 2015 in Feedback
    I'd like the user interface to actually show off the real width of the drawn line. So if you have a 15px circle brush it actually makes two lines 15px apart and circle butts at ends to show the ...
  • Started 30th Jan 2015 in The Powder Toy/Lua scripting
    https://github.com/simtr/The-Powder-Toy/blob/master/src/simulation/elements/TUNG.cpp#L58-L105     Write a replicate update function, tis easy! Something like this in pseudo-code:  &nbs...
  • Started 28th Jan 2015 in General
    edit: refactored!    How to Write Lua Scripts for Dummies: https://gist.github.com/boxmein/f4199c8807808b116521  How to Write TPT Elements for Basic Lua Scripters: https://gist.github....
  • Started 28th Jan 2015 in Help
    Computer generated imagery?   Let loose the armies of hell!
  • Started 28th Jan 2015 in Powder Toy mods
    Give me a moment, I'll deploy half of Amazon's EC2 fleet just to serve an army of 25,782 TPTMP clusters, each serving 15,000 TPTMP servers.
  • Started 20th Jan 2015 in Help
    wait, into Powder Toy, or the website?    If it's the website, then this shouldn't happen - there's a little banner ad in the top right and that's about it. Adblock Plus...
  • Started 18th Jan 2015 in Feedback
    Because the play area is of a fixed resolution. This has been widely decided to stay the same, although as past has shown it'll be a feature in a few versions.
  • Started 18th Jan 2015 in General
    Pft, let's compile TPT for the Commodore 64!
  • Started 17th Jan 2015 in General
    Powder.exe uses neat instruction set extensions while Powder-legacy can't (since that's its entire point). Those extensions are often much faster than using without.   
  • Started 16th Jan 2015 in Development Assistance
    @QuentinADay (View Post)  Easy enough!   Just add a line here:  https://github.com/simtr/The-Powder-Toy/blob/7d70c1f8d7278c4e9e47e9e817edcab8313eccb1/src/simulation/Elements.h#L33 ...