• Started 6th Feb 2014 in Creations
    >palette  the color's just    r = sin(hue) + 0.5  g = sin(hue + PI / 1.5) + 0.5  b = sin(hue + PI / 0.75) + 0.5    (obviously upscaled by 255 and limited to...
  • Started 6th Feb 2014 in Creations
    I prefer the rainbow version
  • Started 4th Feb 2014 in Announcements
    @metrolog (View Post)  When enough features/bugfixes are implemented. If you want to know what will there be in the next version, take a look at this:  http://mniip.com/powder/commits/?head...
  • Started 3rd Feb 2014 in Feedback
    @Sep (View Post)  if you fill up the whole screen with dust and unpause, the game lags bad enough already. if you double the particle count, the lag wil increase twice
  • Started 3rd Feb 2014 in General
    @therocketeer (View Post)  mine's water    See what I did there? See? See?
  • Started 3rd Feb 2014 in General
    @therocketeer (View Post)  that's just a hyperspace-to-plane projection.  EDIT: also it's not yours either
  • Started 3rd Feb 2014 in General
    @BoredInSchool (View Post)  Nah, imagining a rotaing tesseract and simplex is not 4-dimensional thinking.  Can you imagine what object do you get at an intersection of 3 spaces (not paralle...
  • Started 2nd Feb 2014 in General
  • Started 30th Jan 2014 in The Powder Toy/Lua scripting
    @FeynmanLogomaker (View Post)  Yeah, feel free to, to some extent
  • Started 30th Jan 2014 in The Powder Toy/Lua scripting
    @FeynmanLogomaker (View Post)  Your pixel function is weird. why are you turning the color into a hex string, splitting it, then rearranging in a string again...  Why are you swapping begin...