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Started 24th Mar 2024 in Announcements
@Ingot (View Post) Oh that makes more sense now. Saves have to have unique names. If you upload a save with the same name as another, it will silently replace it. So that's wh...
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Started 23rd Mar 2024 in Help
You can find some older versions here: https://powdertoy.co.uk/Download/Browse.html For specific older versions though, links may be hard to find. A lot of them exist on the website, but...
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Started 23rd Mar 2024 in Announcements
@AtlantisDragon (View Post) Stamps should render almost immediately. Was it all stamps across all pages that failed to render? Is there a way to reproduce it or did it only happen once? &...
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Started 22nd Mar 2024 in Feedback
This is actually a bug in the beta. Didn't know about this one, but there's a few other instances of text being cut off in the beta. I'll be sure to fix it before release. ...
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Started 20th Mar 2024 in Announcements
@Bernardo1609 (View Post) I see. I wasn't aware of that save being broken. It's because of the refraction changes in this update. While they try to restore everything to ...
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Started 18th Mar 2024 in Announcements
@Desty (View Post) I don't plan an Android beta at this time. It's extra effort to release a beta on the google play store. Android version will always update at the same...
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Started 12th Mar 2024 in Feedback
What do you mean? Are there missing features you want added? I can take them into consideration. The HUD is already there, so is the advanced HUD that you get by pressing 'd' (...
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Started 9th Mar 2024 in The Powder Toy/Lua scripting
It's not the most well-advertised right now. But you are looking for elem.property, which can set certain simulation events. Event list: https://powdertoy.co.uk/Wiki/W/Element...
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Started 6th Mar 2024 in Development Assistance
You don't have msvc installed. Follow the wiki guide to install it: https://powdertoy.co.uk/Wiki/W/Building_TPT_with_Meson.html#Compiling_for_Windows If you want ...
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Started 3rd Mar 2024 in Help
Rather than tpt.get_property (which you should never use), try a combination of sim.partID and sim.partProperty instead. You can get the particle at a position with: local r = sim....