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Started 22nd Jan 2012 in Development Assistance
I have decided to edit the code for create_part function. Originally it said: inline int create_part(int p, int x, int y, int tv) I've decided to change it to: inline in...
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Started 22nd Jan 2012 in Development Assistance
pilojo:@Videogamer555 (View Post) 2. make heat transfer = 0. Then set up some stuff in the .c file to make it transfer between itself3. as mniip said, use create_part then manually set temp...&...
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Started 22nd Jan 2012 in Development Assistance
mniip:@Videogamer555 (View Post) 3. create a particle then assign temp manually Sup? im not c coder, i dont know other I figured someone would make a remark like that. ...
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Started 22nd Jan 2012 in Development Assistance
I want to do 3 things. 1. I want to make a particle that will treat each other of the same type as insulators and NOT transfer temperature between them on contact, but will transfer temp...
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Started 22nd Jan 2012 in Development Assistance
Nevermind, I see where I made my error now.
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Started 22nd Jan 2012 in Development Assistance
Thanks, that worked. BHOL is indeed VACU. but When I try NBHL it doesn't have any effect at all with the new BHOL. Something is wrong here. Is it possible that the designation PT_NBHL is assigne...
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Started 22nd Jan 2012 in Development Assistance
WHOL looks nothing like VACU. How did this name take place? WHOL being changed to VENT would at least make sense because WHOL and VENT both repel stuff. but VACU actually sucks stuff in. So it makes ...
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Started 22nd Jan 2012 in Development Assistance
What's the internal name for VACU (vacuum element)? I thought it was just PT_VACU but I can't find it. Normally in Codeblocks when you type PT_ it gives a dropdown list of valid PT_ names s...
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Started 20th Jan 2012 in Development Assistance
jacksonmj:@Videogamer555 (View Post) Maybe put it in the main particle update loop, in update_particles_i in powder.c (look near line 2010) if (t!=PT_CLNE && t!=PT_BCLN &am...
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Started 20th Jan 2012 in Development Assistance
Sucks. Because I've wanted to make it so EVERY particle in the game emit a certain other type of particle. Only my new element itself (and clone and a few others that would not work right if inc...