• Started 2nd Mar 2018 in Development Assistance
    In the solution, go to simulation/toolmenutools/ and right click -> Add -> Existing item. Then add Cyclone.cpp, which is in src/simulation/simtools/    Whenever a new file is added to...
  • Started 2nd Mar 2018 in Help
    @TuDoR2007 (View Post)  Mostly that it doesn't conduct heat and has no reactions. So it's the lack of stuff that makes it "stronger", even though many other elements could be...
  • Started 1st Mar 2018 in General
    <NF> Not you silly! Lol I mean any other jobs here that pay someone to code?  <jacob1> i'm confused ...  <NF> I am to. Ok here in Mi that would pay someone to code?&n...
  • Started 28th Feb 2018 in Help
    He only changed his name once, I've prevented him from doing that in the future. tptmp doesn't use tpt accounts, it just sets your name to whatever you tell it it is.
  • Started 27th Feb 2018 in Help
    @suibian (View Post)  With a .tmp of 1, important to mention
  • Started 27th Feb 2018 in Powder Toy mods
    @NuclearBaby (View Post)  Press '4', there was a small format change in powder.pref that can cause that when you switch between new and old versions.
  • Started 27th Feb 2018 in Help
    You probably want FRME. We accidentally made it way too strong, it doesn't conduct heat and can't really be destroyed (including by pressure)
  • Started 26th Feb 2018 in Feedback
    @artemking4 (View Post)  If a server is going to be official, it needs to be controlled (and probably owned) by a real moderator. I don't want to use another server created by a random user...
  • Started 26th Feb 2018 in Feedback
    You can see the molten BMTL in my fusion save:  731553View Save 731553    Technically it creates BRMT, it just immediately melts
  • Started 25th Feb 2018 in Announcements
    Snapshot 113:  Add -flto, should give a notable speed boost  Fix free particle list messing up during particle debug    The -flto option should make the game faster, it causes it ...