• Started 31st Jul 2012 in General
    @Poorsoft (View Post)  But people started mini-threads in here instead.  [](/ppshrug "Oh, and here's a secret pony thread just to troll ye!")    I wish I had infini...
  • Started 31st Jul 2012 in Feedback
    @Plutonium84 (View Post)  Actually, we don't. They aren't necessary unless you can think of many UNIQUE uses for each element that NO OTHER ELEMENT can do. "Yellow spark carrier&q...
  • Started 31st Jul 2012 in General
    @Poorsoft (View Post)  Pretty much, check out his last post. That might work!
  • Started 31st Jul 2012 in Help
    @talhaa6 (View Post)  @ThunderSt (View Post)  As Catelite has said before, keeping bugs in may cause problems in the future, so they removed it for the code to be better. If they deliberate...
  • Started 31st Jul 2012 in Help
    @mmslasher (View Post)  You have to compile said "Fucking mod" and then run the executable it came with. Mods aren't installed, they are self contained, meaning they contain every...
  • Started 31st Jul 2012 in Announcements
    @savask (View Post)  Fudge! I'll edit it later.
  • Started 31st Jul 2012 in Help
    @ThunderSt (View Post)  Conduction speed can't really be regulated to be faster than regular spark without it glitching. Slower, yes, but that you could do with a custom element update func...
  • Started 31st Jul 2012 in General
    @nmd (View Post)  I have high bets that the first version is long gone, or in Skylark's archive. OMG I WANT IT SO BAD
  • Started 30th Jul 2012 in Announcements
    @mmslasher (View Post)  upload it to a genius image hosting site like imgur or imageshack or ehost which died;   Direct link is what you need to put in the box below (usually ends with a fi...
  • Started 30th Jul 2012 in Feedback
    @BOOMBOOMBOOM (View Post)  Yet even OP can necro. :(  Anyways, enable sand effect - grain everywhere.