• Started 18th Feb 2014 in General
    "Everything not saved will be lost."  -- Nintendo quit screen message
  • Started 17th Feb 2014 in Development Assistance
    @Videogamer555 (View Post)  The "h" stands for "heat", update_air updates pressure and velocity, update_airh updates ambient heat.  std::fill  sizeof  AIR_VADV...
  • Started 17th Feb 2014 in Creations
    Lockheedmartin:About a week from now we will hold a poll to see which one is the winner.     And then downvote it into oblivion.
  • Started 16th Feb 2014 in Creations
    @Amazonite (View Post)  Remove the <span> around the number if you want to link to the save
  • Started 14th Feb 2014 in General
    @Schneumer (View Post)  obviously it's a @cracker64 reference. The answer is The Powder Toy.
  • Started 13th Feb 2014 in The Powder Toy/Lua scripting
    @Cinemaker (View Post)  You should have used the "direct link" thing on imgur.  besides, use a <code> block
  • Started 13th Feb 2014 in Feedback
    If you aren't getting 60 FPS then your computer just isn't fast enough to do any faster. TPT cannot run any faster than your computer can. If you are, however, hitting the 60 FPS limit, you...
  • Started 12th Feb 2014 in Feedback
    @arK (View Post)  @jward212 (View Post)  Obviously you can add some nasty state elements, but honestly, anything like "Ctrl_B_been_pressed" would suck
  • Started 12th Feb 2014 in Development Assistance
    @kroq-gar78 (View Post)  I believe before being packaged for debian, some things need to be changed, for instance it needs to honor a global config dir, like ~/.powder or ~/.config/powder or som...
  • Started 11th Feb 2014 in Feedback
    @arK (View Post)  It probably implements a sequential hotkey, i.e you hit Ctrl+A, then release it, then hit B  Either way, TPT event handling core can handle neither. It can only detect a s...