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Started 12th Feb 2012 in Development Assistance
So if I wish to create an energy particle how would I do it using the PHOTONS array? Do I still use the pmap thing to initiate the new particle and then read its properties with photons? Or do I use ...
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Started 11th Feb 2012 in Development Assistance
...these pieces of code? Code that controls what happens when TPT first starts up. Code that controls what happens on EVERY frame when the game is not paused. Code that controls wha...
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Started 11th Feb 2012 in Feedback
Try setting the outer most edge to BOTH velocity=0 and pressure=0. FORCE those fixed values at the edge. Since there is no air effect at the edge the waves will not bounce off, but instead be absorbe...
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Started 11th Feb 2012 in Feedback
Why does this happen anyway? And even more you should realize that a pump will suck out all the air until the pressure is a vaccume, NOT just remove any wave that happens to touch...
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Started 11th Feb 2012 in Feedback
When a pressure wave hits the edge of the playing field it reflects as if striking a solid object. You need to make TPT automatically null out any wave that strikes the edge of the field, or you get ...
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Started 11th Feb 2012 in Development Assistance
So if I wish to create an energy particle how would I do it using the PHOTONS array? Do I still use the pmap thing to initiate the new particle and then read its properties with photons? Or do I use ...
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Started 11th Feb 2012 in Development Assistance
What is the syntax of accessing the photon array? Is it photons[i].type= or more like photons[y][x]= or something else?
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Started 11th Feb 2012 in Development Assistance
Then why is my energy particle keeping metal from being made when I draw a solid square on top of the metal? You say they die, but it's INSTANT for PHOT and NEUT. They don't run out of &quo...
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Started 11th Feb 2012 in Development Assistance
How do you determine which particle has precidence over others when placing them? For example when a photon or neutron is on screen and you place a block of metal over the other particle, it litteral...
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Started 6th Feb 2012 in Development Assistance
Download this self extracting 7zip file. It has MinGW and Codeblocks preconfigured well and working together. I found it on another site but it seems to work with TPT just fine. http://the-nd.c...