• Started 21st Apr 2015 in General
    @WinstonsDomain (View Post)  If you really want a peek into the save format, I wrote a thing here:  http://tptelements.boxmein.net/reference/save-format.html
  • Started 18th Apr 2015 in Feedback
    Dunno, for me STKM can descend slowly just fine while holding left, right and up arrow keys.
  • Started 17th Apr 2015 in Feedback
    @TD23ASUS (View Post)  Two reasons: one being that only Simon can trigger a new release (eg fresh builds and an update notification), even if development is going on a lot in the develop branch....
  • Started 17th Apr 2015 in Creations
    I would welcome a wiki article on said "subframe electronics" - the current wiki is a bit behind in all the newfangled technology, and an introduction to said fancier electronics would both...
  • Started 8th Apr 2015 in Feedback
    I've had this build sitting in my dropbox for a while. Try out 1-pixel walls and pressure/velocity simulation here! :D    https://dl.dropboxusercontent.com/u/22100200/bin/tpt/various/1...
  • Started 5th Apr 2015 in Powder Toy mods
    A totally open-source save server is a welcome addition to the pile of functional servers, since this means anyone could run a copy :P
  • Started 5th Apr 2015 in The Powder Toy/Lua scripting
    @Factorial (View Post)  Feel free to hop over to TPTelements :P
  • Started 3rd Apr 2015 in Help
    @The-Fall (View Post)  This game is kinda difficult to make into a multithreaded game. All particles depend on each other, ie the central piece of memory - the particle array - must be written t...
  • Started 3rd Apr 2015 in General
    Lolol I remember JavaPowder... It quickly became a mess of code, since we didn't really know how to code.    Anyway, great effort! :D I hope you do better at it than us.
  • Started 2nd Apr 2015 in Feedback
    @AWSM007 (View Post)  I'm not being sarcastic. I brought out the many virtues of the General subforum.     ...anyway, this argument is meaningless - Simon hasn't really showe...