• Started 15th Sep 2012 in General
    @Uberness (View Post)  But singularity flies away like it does in TPT - the negative pressure wave flings me around, but doesn't kill me.    I stab the user below in TF2.
  • Started 15th Sep 2012 in Announcements
    @cyberdragon442 (View Post)  There's a Stealers thread for it, go rant there. This is for meta discussion about stealers.    @jacob1 (View Post)  A report ticket system with ...
  • Started 15th Sep 2012 in Announcements
    @therocketeer (View Post)  you do know that "Stolen" is not the only reason for a report
  • Started 15th Sep 2012 in Help
    @Shriek (View Post)  jacob1 said he wanted to re-create the "color picker" at least partially, that's about it.    @Antonzz (View Post)  The editor is what changed....
  • Started 15th Sep 2012 in General
    @The-Fall (View Post)  C++ is really close to C. Not that much "hard to adapt to". TPT++ constantly gets added new features - check it out! Also, as far as I know and and care, since v...
  • Started 15th Sep 2012 in Help
    @Xenomorph (View Post)  Simon overtook the project in around July, 2010, when the first commits were made to The Powder Toy repository. The game itself had existed way before in a different form...
  • Started 14th Sep 2012 in The Powder Toy/Lua scripting
    @asdf123 (View Post)  necroposting - the idea of posting onto an old thread    thread creation itself can't be a necro therefore.    How "different"?
  • Started 14th Sep 2012 in Feedback
    @Videogamer555 (View Post)  Yes. Bug most likely :O
  • Started 13th Sep 2012 in Help
    @Xenomorph (View Post)    Earning it is not in question. It's all for whatever reason the top level sees appropriate.   Developers also sometimes get mod status (All of them do fo...
  • Started 13th Sep 2012 in Creations
    @liko2k (View Post)  Spaaaaaaaaark.