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Started 24th Nov 2018 in Development Assistance
Also, when I have time (I don't have any time until Monday, I'm on vacation), I will update the premade project to include those two files. For now, you just need to add those two files you...
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Started 24th Nov 2018 in Help
@4e616d65 (View Post) This is the wrong thread, please post in your own thread. I already gave a solution there, if you need more clarification (I posted it quickly from my phone), post in that...
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Started 21st Nov 2018 in General
@makedamnnsure (View Post) The way GPL works, all authors would have to agree to change it. We have a lot of contributors, some that haven't done anything in a long time: https://github.co...
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Started 20th Nov 2018 in General
Please don't swear, see rule S3 here
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Started 18th Nov 2018 in Announcements
@ssccsscc (View Post) Hmm, it seems the same for me. When I do tpt.setfpscap(5), it makes it a lot easier to see. The box is always drawn where the tpt cursor is. Snapshot 136 did ...
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Started 18th Nov 2018 in Announcements
Snapshot 149: Add new event. api, replaces legacy event functions Embed a compatibility script to replicate the old api in the new one (this fixes tptmp support) Linux bonus,...
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Started 17th Nov 2018 in Powder Toy mods
@XLOIX (View Post) Please do not post in old threads. This thread is 7 years old, necroing old threads is against the rules.
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Started 17th Nov 2018 in Feedback
Yes, what wolfy1339 said. For a guide on how to compile it yourself, see here: https://powdertoy.co.uk/Wiki/W/Compiling_TPT%2B%2B_on_debian/ubuntu.html I think you need to use --no-sse, ...
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Started 17th Nov 2018 in Feedback
This would definitely annoy me, it could be an option. I just wonder how it would detect if the simulation was changed. If you have one of your saves open and make a change, should it pr...
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Started 17th Nov 2018 in Help
Are you trying to make a C++ mod? This section of the wiki will help you compile it and make mods: https://powdertoy.co.uk/Wiki/W/Main_Page.html#Powder_Toy_Development_Help ...